Tumerok Guard

ID 6882
Name Tumerok Guard
Creature Type Tumerok
Code tumerokdryreachguard
Level 60
Tier 3
XP 17500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 180 27% 27% 27% 27% 27% 27% 27% 27%
Chest 190 26% 26% 26% 26% 26% 26% 26% 26%
Abdomen 180 27% 27% 27% 27% 27% 27% 27% 27%
Upper Arm 150 31% 31% 31% 31% 31% 31% 31% 31%
Lower Arm 150 31% 31% 31% 31% 31% 31% 31% 31%
Hand 150 31% 31% 31% 31% 31% 31% 31% 31%
Upper Leg 200 25% 25% 25% 25% 25% 25% 25% 25%
Lower Leg 200 25% 25% 25% 25% 25% 25% 25% 25%
Foot 180 27% 27% 27% 27% 27% 27% 27% 27%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 176 28% 28% 28% 28% 28% 28% 28% 28%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 100% 100% 100% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 100    
Endurance 100    
Coordination 100    
Quickness 150    
Focus 60    
Self 60    
Health 170 Regen/sec 0.1
Stamina 200 Regen/sec 0.1
Mana 60 Regen/sec 0.4

Skills

Melee Defense 203
Missile Defense 360
Arcane Lore 110
Magic Defense 207
Deception 30
Run 210
Creature Enchantment 180
Life Magic 180
War Magic 180
Heavy Weapons 267
Light Weapons 267
Finesse Weapons 183
Missile Weapons 160
Shield 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1197 Enfeeble Other III 2.02% Wiki
1173 Harm Other III 2.02% Wiki
60 Acid Stream III 2.01% Wiki
82 Flame Bolt III 2.01% Wiki
88 Force Bolt III 2.01% Wiki
71 Frost Bolt III 2.01% Wiki
77 Lightning Bolt III 2.01% Wiki
66 Shock Wave III 2.01% Wiki
94 Whirling Blade III 2.01% Wiki
1159 Heal Self IV 2.01% Wiki
258 Impregnability Self III 2.01% Wiki
246 Invulnerability Self III 2.01% Wiki
276 Magic Resistance Self III 2.01% Wiki
61 Acid Stream IV 2% Wiki
83 Flame Bolt IV 2% Wiki
89 Force Bolt IV 2% Wiki
72 Frost Bolt IV 2% Wiki
78 Lightning Bolt IV 2% Wiki
67 Shock Wave IV 2% Wiki
95 Whirling Blade IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 5 - 20
Foot Bludgeon 5 - 20

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6880 Bone Engraved Key keydryreachwatchtower 100% Wiki
3695 Gold Tumerok Insignia tumerokinsignia 15% Wiki