Shadow Spire Child

ID 6538
Name Shadow Spire Child
Creature Type Shadow
Code shadowchildspire
Level 30
Tier 3
XP 1842
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 90 43% 34% 27% 7% 43% 13% 27% 43%
Chest 90 43% 34% 27% 7% 43% 13% 27% 43%
Abdomen 90 43% 34% 27% 7% 43% 13% 27% 43%
Upper Arm 90 43% 34% 27% 7% 43% 13% 27% 43%
Lower Arm 90 43% 34% 27% 7% 43% 13% 27% 43%
Hand 90 43% 34% 27% 7% 43% 13% 27% 43%
Upper Leg 90 43% 34% 27% 7% 43% 13% 27% 43%
Lower Leg 90 43% 34% 27% 7% 43% 13% 27% 43%
Foot 90 43% 34% 27% 7% 43% 13% 27% 43%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 90 43% 34% 27% 7% 43% 13% 27% 43%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 67% 50% 10% 100% 20% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 110    
Endurance 135    
Coordination 150    
Quickness 170    
Focus 130    
Self 60    
Health 138 Regen/sec 0.1
Stamina 285 Regen/sec 0.5
Mana 360 Regen/sec 0.2

Skills

Axe 207
Bow 205
Crossbow 205
Dagger 227
Mace 207
Melee Defense 227
Missile Defense 194
Spear 207
Staff 207
Sword 207
Unarmed Combat 197
Arcane Lore 193
Magic Defense 267
Deception 150
Creature Enchantment 198
Life Magic 198
War Magic 198

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
82 Flame Bolt III 2.06% Wiki
88 Force Bolt III 2.06% Wiki
71 Frost Bolt III 2.06% Wiki
77 Lightning Bolt III 2.06% Wiki
94 Whirling Blade III 2.06% Wiki
264 Defenselessness Other III 2.02% Wiki
282 Magic Yield Other III 2.02% Wiki
231 Vulnerability Other III 2.02% Wiki
1239 Drain Health Other III 2.01% Wiki
1262 Drain Mana Other III 2.01% Wiki
1251 Drain Stamina Other III 2.01% Wiki
1280 Health to Mana Self III 2.01% Wiki
1292 Mana to Health Self III 2.01% Wiki
1666 Stamina to Health Self III 2.01% Wiki
1678 Stamina to Mana Self III 2.01% Wiki
151 Blade Volley III 2.01% Wiki
143 Flame Volley III 2.01% Wiki
147 Force Volley III 2.01% Wiki
135 Frost Volley III 2.01% Wiki
139 Lightning Volley III 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 5 - 20
Foot Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6059 Dark Sliver shardshadowsliver 2% Wiki