Small Shadow Child

ID 6535
Name Small Shadow Child
Creature Type Shadow
Code shadowchildsmall
Level 8
Tier 1
XP 1000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 80 45% 35% 29% 7% 45% 14% 29% 45%
Chest 80 45% 35% 29% 7% 45% 14% 29% 45%
Abdomen 80 45% 35% 29% 7% 45% 14% 29% 45%
Upper Arm 80 45% 35% 29% 7% 45% 14% 29% 45%
Lower Arm 80 45% 35% 29% 7% 45% 14% 29% 45%
Hand 80 45% 35% 29% 7% 45% 14% 29% 45%
Upper Leg 80 45% 35% 29% 7% 45% 14% 29% 45%
Lower Leg 80 45% 35% 29% 7% 45% 14% 29% 45%
Foot 80 45% 35% 29% 7% 45% 14% 29% 45%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 80 45% 35% 29% 7% 45% 14% 29% 45%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 67% 50% 10% 100% 20% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 40    
Endurance 60    
Coordination 80    
Quickness 100    
Focus 60    
Self 20    
Health 40 Regen/sec 0.1
Stamina 70 Regen/sec 0.5
Mana 50 Regen/sec 0.2

Skills

Melee Defense 104
Missile Defense 114
Arcane Lore 70
Magic Defense 57
Deception 80
Creature Enchantment 54
Life Magic 54
War Magic 54
Heavy Weapons 115
Light Weapons 115
Finesse Weapons 135
Missile Weapons 120

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
27 Flame Bolt I 2.03% Wiki
86 Force Bolt I 2.03% Wiki
28 Frost Bolt I 2.03% Wiki
75 Lightning Bolt I 2.03% Wiki
92 Whirling Blade I 2.03% Wiki
1237 Drain Health Other I 2.01% Wiki
1260 Drain Mana Other I 2.01% Wiki
1249 Drain Stamina Other I 2.01% Wiki
1705 Health to Mana Other I 2.01% Wiki
1284 Mana to Health Other I 2.01% Wiki
1658 Stamina to Health Other I 2.01% Wiki
1670 Stamina to Mana Other I 2.01% Wiki
262 Defenselessness Other I 2.01% Wiki
280 Magic Yield Other I 2.01% Wiki
15 Vulnerability Other I 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 5 - 20

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6060 Dark Speck shardshadowspeck 1% Wiki