Tumerok Warrior
ID |
6020 |
Name |
Tumerok Warrior |
Creature Type |
Tumerok |
Code |
tumerokwarriorarchernofall |
Level |
26 |
Tier |
1 |
XP |
2533 |
Links |
Wiki
|
Physical Armor Damage Reduction
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part |
Base AL |
Slash |
Bludgeon |
Pierce |
Cold |
Fire |
Acid |
Electric |
Nether |
Head |
120 |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
Chest |
120 |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
Abdomen |
120 |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
Upper Arm |
120 |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
Lower Arm |
120 |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
36% |
Hand |
110 |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
Upper Leg |
110 |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
Lower Leg |
110 |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
38% |
Foot |
100 |
40% |
40% |
40% |
40% |
40% |
40% |
40% |
40% |
|
Base AL |
Slash |
Bludgeon |
Pierce |
Cold |
Fire |
Acid |
Electric |
Nether |
Average |
114 |
37% |
37% |
37% |
37% |
37% |
37% |
37% |
37% |
Effective Magical Damage
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash |
Bludgeon |
Pierce |
Cold |
Fire |
Acid |
Electric |
Nether |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
Missing |
Drain Resistance
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health |
Drain Stamina |
Drain Mana |
100% |
100% |
100% |
Attributes
Strength |
110 |
|
|
Endurance |
125 |
|
|
Coordination |
135 |
|
|
Quickness |
115 |
|
|
Focus |
100 |
|
|
Self |
100 |
|
|
Health |
103 |
Regen/sec |
0.1 |
Stamina |
210 |
Regen/sec |
0.1 |
Mana |
100 |
Regen/sec |
0.4 |
Skills
Axe |
172 |
Bow |
158 |
Crossbow |
158 |
Dagger |
173 |
Mace |
172 |
Melee Defense |
155 |
Missile Defense |
161 |
Spear |
172 |
Sword |
172 |
Unarmed Combat |
172 |
Arcane Lore |
173 |
Magic Defense |
113 |
Deception |
30 |
Run |
165 |
Creature Enchantment |
116 |
Life Magic |
116 |
War Magic |
116 |
Spell Book
This is the set of spells the creature has a chance to cast during each cast attempt.
ID |
Name |
Probability |
Links |
1157 |
Heal Self II |
2.02% |
Wiki
|
59 |
Acid Stream II |
2.01% |
Wiki
|
81 |
Flame Bolt II |
2.01% |
Wiki
|
87 |
Force Bolt II |
2.01% |
Wiki
|
70 |
Frost Bolt II |
2.01% |
Wiki
|
76 |
Lightning Bolt II |
2.01% |
Wiki
|
65 |
Shock Wave II |
2.01% |
Wiki
|
93 |
Whirling Blade II |
2.01% |
Wiki
|
1196 |
Enfeeble Other II |
2.01% |
Wiki
|
1172 |
Harm Other II |
2.01% |
Wiki
|
258 |
Impregnability Self III |
2.01% |
Wiki
|
246 |
Invulnerability Self III |
2.01% |
Wiki
|
276 |
Magic Resistance Self III |
2.01% |
Wiki
|
60 |
Acid Stream III |
2% |
Wiki
|
82 |
Flame Bolt III |
2% |
Wiki
|
88 |
Force Bolt III |
2% |
Wiki
|
71 |
Frost Bolt III |
2% |
Wiki
|
77 |
Lightning Bolt III |
2% |
Wiki
|
66 |
Shock Wave III |
2% |
Wiki
|
94 |
Whirling Blade III |
2% |
Wiki
|
Attacks from Body Parts
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part |
Damage Type |
Amount |
Hand |
Bludgeon |
2.5 - 10 |
Foot |
Bludgeon |
2.5 - 10 |
Special Properties
No special properties found
Wielded Treasure / Weapons / Armor
This is the probability that a creature will have these wielded items.
Drop Items
These are the special items this creature may possibly drop on death, in addition to regular loot.