| ID | 5748 |
|---|---|
| Name | Fire Wisp |
| Creature Type | Wisp |
| Code | wispfire |
| Level | 80 |
| Tier | 3 |
| XP | 30000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 120 | 36% | 18% | 36% | 18% | INF% | 35% | 18% | 36% |
| Torso | 120 | 36% | 18% | 36% | 18% | INF% | 35% | 18% | 36% |
| Tail | 120 | 36% | 18% | 36% | 18% | INF% | 35% | 18% | 36% |
| Wings | 110 | 38% | 18% | 38% | 18% | INF% | 37% | 18% | 38% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 118 | 37% | 18% | 37% | 18% | INF% | 36% | 18% | 37% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 18% | 100% | 18% | Missing | 75% | 18% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 110 | ||
|---|---|---|---|
| Endurance | 160 | ||
| Coordination | 250 | ||
| Quickness | 300 | ||
| Focus | 310 | ||
| Self | 350 | ||
| Health | 180 | Regen/sec | 0.1 |
| Stamina | 360 | Regen/sec | 1 |
| Mana | 450 | Regen/sec | 0.2 |
| Melee Defense | 383 |
|---|---|
| Missile Defense | 405 |
| Arcane Lore | 423 |
| Magic Defense | 259 |
| Deception | 100 |
| Run | 350 |
| Creature Enchantment | 215 |
| Life Magic | 215 |
| War Magic | 215 |
| Light Weapons | 250 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 83 | Flame Bolt IV | 2.3% | Wiki |
| 78 | Lightning Bolt IV | 2.3% | Wiki |
| 1198 | Enfeeble Other IV | 2.07% | Wiki |
| 197 | Exhaustion Other IV | 2.07% | Wiki |
| 174 | Fester Other IV | 2.07% | Wiki |
| 1174 | Harm Other IV | 2.07% | Wiki |
| 221 | Mana Depletion Other IV | 2.07% | Wiki |
| 1222 | Mana Drain Other IV | 2.07% | Wiki |
| 1240 | Drain Health Other IV | 2% | Wiki |
| 1263 | Drain Mana Other IV | 2% | Wiki |
| 1252 | Drain Stamina Other IV | 2% | Wiki |
| 1159 | Heal Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Head | Fire | 20 - 40 |
| Tail | Fire | 6.25 - 25 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 8666 | Pulsating Wisp Heart | wispheart | 3% | Wiki |
| 6876 | Sturdy Iron Key | keychesthigh | 1% | Wiki |