Inferno

ID 5712
Name Inferno
Creature Type FireElemental
Code fireelementalinferno
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 220 12% 12% 12% 15% INF% 8% 9% 23%
Chest 220 12% 12% 12% 15% INF% 8% 9% 23%
Abdomen 220 12% 12% 12% 15% INF% 8% 9% 23%
Upper Arm 220 12% 12% 12% 15% INF% 8% 9% 23%
Lower Arm 220 12% 12% 12% 15% INF% 8% 9% 23%
Hand 220 12% 12% 12% 15% INF% 8% 9% 23%
Upper Leg 220 12% 12% 12% 15% INF% 8% 9% 23%
Lower Leg 220 12% 12% 12% 15% INF% 8% 9% 23%
Foot 220 12% 12% 12% 15% INF% 8% 9% 23%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 220 12% 12% 12% 15% INF% 8% 9% 23%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 65% Missing 30% 30% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 130    
Endurance 150    
Coordination 150    
Quickness 150    
Focus 150    
Self 170    
Health 575 Regen/sec 0.2
Stamina 550 Regen/sec 0.1
Mana 470 Regen/sec 0.4

Skills

Melee Defense 415
Missile Defense 462
Arcane Lore 220
Magic Defense 298
Deception 150
Run 250
Creature Enchantment 235
Life Magic 235
War Magic 235
Light Weapons 372
Missile Weapons 275

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
266 Defenselessness Other V 2.02% Wiki
1107 Fire Vulnerability Other V 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1160 Heal Self V 2.01% Wiki
1311 Armor Self V 2.01% Wiki
1034 Cold Protection Self V 2.01% Wiki
1241 Drain Health Other V 2.01% Wiki
278 Magic Resistance Self V 2.01% Wiki
169 Regeneration Self V 2.01% Wiki
84 Flame Bolt V 2% Wiki
145 Flame Volley V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Fire 12.5 - 50
Foot Fire 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
33959 Crystal of Fiery Elemental Essence ace33959-crystaloffieryelementalessence 5% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki
5709 Ball of fire balloffire 0% Wiki