Ferundi

ID 4992
Name Ferundi
Creature Type Undead
Code lich2frore
Level 43
Tier Not Set
XP 3315
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 110 43% 37% 31% INF% 55% 37% 40% 38%
Chest 120 41% 35% 30% INF% 53% 35% 38% 36%
Abdomen 120 41% 35% 30% INF% 53% 35% 38% 36%
Upper Arm 110 43% 37% 31% INF% 55% 37% 40% 38%
Lower Arm 120 41% 35% 30% INF% 53% 35% 38% 36%
Hand 130 39% 34% 29% INF% 51% 34% 36% 34%
Upper Leg 130 39% 34% 29% INF% 51% 34% 36% 34%
Lower Leg 130 39% 34% 29% INF% 51% 34% 36% 34%
Foot 130 39% 34% 29% INF% 51% 34% 36% 34%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 122 41% 35% 30% INF% 53% 35% 38% 36%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 75% 52% Missing 100% 75% 86% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 120    
Endurance 125    
Coordination 95    
Quickness 90    
Focus 150    
Self 150    
Health 263 Regen/sec 0.3
Stamina 275 Regen/sec 0.1
Mana 350 Regen/sec 0.4

Skills

Melee Defense 212
Missile Defense 157
Staff 222
Unarmed Combat 222
Arcane Lore 200
Magic Defense 168
Deception 50
Creature Enchantment 225
Life Magic 225
War Magic 225

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1051 Bludgeoning Vulnerability Other IV 2.02% Wiki
1160 Heal Self V 2.02% Wiki
355 Light Weapon Ineptitude Other IV 2.02% Wiki
232 Vulnerability Other IV 2.02% Wiki
650 War Magic Ineptitude Other IV 2.02% Wiki
1310 Armor Self IV 2.01% Wiki
1442 Bafflement Other IV 2.01% Wiki
1394 Clumsiness Other IV 2.01% Wiki
1240 Drain Health Other IV 2.01% Wiki
1263 Drain Mana Other IV 2.01% Wiki
1252 Drain Stamina Other IV 2.01% Wiki
1352 Endurance Self IV 2.01% Wiki
1466 Feeblemind Other IV 2.01% Wiki
174 Fester Other IV 2.01% Wiki
1093 Fire Protection Self V 2.01% Wiki
1370 Frailty Other IV 2.01% Wiki
1180 Revitalize Self IV 2.01% Wiki
1418 Slowness Other IV 2.01% Wiki
1341 Weakness Other IV 2.01% Wiki
107 Frost Blast III 2.01% Wiki
108 Frost Blast IV 2.01% Wiki
71 Frost Bolt III 2.01% Wiki
72 Frost Bolt IV 2.01% Wiki
135 Frost Volley III 2.01% Wiki
136 Frost Volley IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 0.5 - 2
Foot Bludgeon 0.75 - 3

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
4990 Key of Frore keyfrore 0% Wiki
338 Quarter Staff quarterstaff 0% Wiki