Wight Kidnapper

ID 42727
Name Wight Kidnapper
Creature Type Undead
Code ace42727-wightkidnapper
Level 240
Tier Not Set
XP 1850000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 425 8% 6% 6% 3% 9% 6% 3% 12%
Chest 425 8% 6% 6% 3% 9% 6% 3% 12%
Abdomen 425 8% 6% 6% 3% 9% 6% 3% 12%
Upper Arm 425 8% 6% 6% 3% 9% 6% 3% 12%
Lower Arm 425 8% 6% 6% 3% 9% 6% 3% 12%
Hand 425 8% 6% 6% 3% 9% 6% 3% 12%
Upper Leg 425 8% 6% 6% 3% 9% 6% 3% 12%
Lower Leg 425 8% 6% 6% 3% 9% 6% 3% 12%
Foot 425 8% 6% 6% 3% 9% 6% 3% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 425 8% 6% 6% 3% 9% 6% 3% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
52% 40% 40% 20% 55% 40% 20% 90%

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 350    
Endurance 350    
Coordination 380    
Quickness 320    
Focus 480    
Self 480    
Health 8000 Regen/sec 0
Stamina 3350 Regen/sec 0.1
Mana 5280 Regen/sec 0.4

Skills

Melee Defense 593
Missile Defense 507
Magic Defense 532
Deception 420
Life Magic 700
War Magic 635
Light Weapons 688

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2759 Blade Arc VII 3% Wiki
2178 Decrepitude's Grasp 2.5% Wiki
2164 Swordsman's Gift 2.33% Wiki
2146 Evisceration 2.25% Wiki
2124 Sau Kolin's Sword 2.2% Wiki
2074 Gossamer Flesh 2.17% Wiki
1784 Horizon's Blades 2.14% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 100 - 400
Foot Bludgeon 100 - 400

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
31822 Electric Baton ace31822-electricbaton 0% Wiki
72741 Vile Potion ace72741-vilepotion 0% Wiki