Gear Hunter

ID 42607
Name Gear Hunter
Creature Type Simulacrum
Code ace42607-gearhunter
Level 185
Tier Not Set
XP 139000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 450 9% 11% 8% 4% 19% 8% 9% 13%
Chest 450 9% 11% 8% 4% 19% 8% 9% 13%
Abdomen 450 9% 11% 8% 4% 19% 8% 9% 13%
Upper Arm 450 9% 11% 8% 4% 19% 8% 9% 13%
Lower Arm 450 9% 11% 8% 4% 19% 8% 9% 13%
Hand 450 9% 11% 8% 4% 19% 8% 9% 13%
Upper Leg 450 9% 11% 8% 4% 19% 8% 9% 13%
Lower Leg 450 9% 11% 8% 4% 19% 8% 9% 13%
Foot 450 9% 11% 8% 4% 19% 8% 9% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 450 9% 11% 8% 4% 19% 8% 9% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 120% 100% 50% 120% 75% 120% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana

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0%

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0%

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0%

Attributes

Strength 270    
Endurance 280    
Coordination 270    
Quickness 270    
Focus 370    
Self 370    
Health 0 Regen/sec 0
Stamina 0 Regen/sec 0.6
Mana 0 Regen/sec 0.2

Skills

Melee Defense 560
Missile Defense 488
Magic Defense 466
Mana Conversion 323
Run 295
Life Magic 585
War Magic 585
Two Handed Combat 660
Heavy Weapons 660
Light Weapons 660
Finesse Weapons 660
Missile Weapons 585
Shield 470

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1132 Blade Vulnerability Other VI 2.15% Wiki
91 Force Bolt VI 2.15% Wiki
1156 Piercing Vulnerability Other VI 2.15% Wiki
97 Whirling Blade VI 2.15% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 2 - 8

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
34343 Tachi ace34343-tachi 50% Wiki
34345 Yumi ace34345-yumi 50% Wiki
15431 Deadly Armor Piercing Arrow arrowdeadlyarmorpiercing 0% Wiki