Gear Hunter Mage

ID 42606
Name Gear Hunter Mage
Creature Type Simulacrum
Code ace42606-gearhuntermage
Level 185
Tier Not Set
XP 139000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 450 11% 13% 8% 4% 27% 10% 10% 13%
Chest 450 11% 13% 8% 4% 27% 10% 10% 13%
Abdomen 450 11% 13% 8% 4% 27% 10% 10% 13%
Upper Arm 450 11% 13% 8% 4% 27% 10% 10% 13%
Lower Arm 450 11% 13% 8% 4% 27% 10% 10% 13%
Hand 450 11% 13% 8% 4% 27% 10% 10% 13%
Upper Leg 450 11% 13% 8% 4% 27% 10% 10% 13%
Lower Leg 450 11% 13% 8% 4% 27% 10% 10% 13%
Foot 450 11% 13% 8% 4% 27% 10% 10% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 450 11% 13% 8% 4% 27% 10% 10% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 120% 100% 50% 120% 75% 120% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana

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0%

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0%

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Attributes

Strength 270    
Endurance 210    
Coordination 310    
Quickness 320    
Focus 470    
Self 470    
Health 0 Regen/sec 0
Stamina 0 Regen/sec 0.6
Mana 0 Regen/sec 0.2

Skills

Melee Defense 385
Missile Defense 370
Magic Defense 370
Mana Conversion 382
Creature Enchantment 460
Life Magic 460
War Magic 460
Two Handed Combat 440
VoidMagic 460
Heavy Weapons 440
Light Weapons 440
Finesse Weapons 440
Missile Weapons 380

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1156 Piercing Vulnerability Other VI 3% Wiki
1132 Blade Vulnerability Other VI 2.5% Wiki
1108 Fire Vulnerability Other VI 2.33% Wiki
1089 Lightning Vulnerability Other VI 2.25% Wiki
1065 Cold Vulnerability Other VI 2.2% Wiki
1053 Bludgeoning Vulnerability Other VI 2.17% Wiki
526 Acid Vulnerability Other VI 2.14% Wiki
176 Fester Other VI 2.13% Wiki
97 Whirling Blade VI 2.11% Wiki
91 Force Bolt VI 2.1% Wiki
80 Lightning Bolt VI 2.09% Wiki
74 Frost Bolt VI 2.08% Wiki
69 Shock Wave VI 2.08% Wiki
63 Acid Stream VI 2.07% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 69 - 115
Foot Bludgeon 69 - 115

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
28614 Vestiri Robe with Hood robeviamontianhood 46.4% Wiki
30951 Alduressa Gauntlets gauntletsalduressa 0% Wiki
31822 Electric Baton ace31822-electricbaton 0% Wiki