ID | 4259 |
---|---|
Name | Slithayr Tendril |
Creature Type | Slithis |
Code | slithayrtendril |
Level | 44 |
Tier | 2 |
XP | 6625 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 170 | 30% | 20% | 20% | 16% | 30% | 20% | 16% | 28% |
Tentacle | 180 | 29% | 20% | 20% | 15% | 29% | 20% | 15% | 27% |
Upper Tentacle | 180 | 29% | 20% | 20% | 15% | 29% | 20% | 15% | 27% |
Lower Tentacle | 180 | 29% | 20% | 20% | 15% | 29% | 20% | 15% | 27% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 178 | 29% | 20% | 20% | 15% | 29% | 20% | 15% | 27% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
86% | 42% | 42% | 25% | 86% | 42% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 250 | ||
---|---|---|---|
Endurance | 180 | ||
Coordination | 200 | ||
Quickness | 190 | ||
Focus | 140 | ||
Self | 140 | ||
Health | 180 | Regen/sec | 0.1 |
Stamina | 330 | Regen/sec | 0.1 |
Mana | 290 | Regen/sec | 0.4 |
Melee Defense | 220 |
---|---|
Missile Defense | 278 |
Thrown Weapon | 150 |
Unarmed Combat | 200 |
Arcane Lore | 187 |
Magic Defense | 175 |
Deception | 140 |
Creature Enchantment | 150 |
Life Magic | 150 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1173 | Harm Other III | 2.1% | Wiki |
1309 | Armor Self III | 2.02% | Wiki |
1262 | Drain Mana Other III | 2.02% | Wiki |
1465 | Feeblemind Other III | 2.02% | Wiki |
173 | Fester Other III | 2.02% | Wiki |
1158 | Heal Self III | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Slash | 5 - 20 |
Lower Tentacle | Bludgeon | 2.5 - 10 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
4804 | Slithis Spine | slithisspine | 0% | Wiki |