Foul Moarsman

ID 4247
Name Foul Moarsman
Creature Type Moarsman
Code moarsmanfoul
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 180 29% 19% 27% 29% 23% 15% 19% 27%
Chest 190 28% 19% 26% 28% 22% 15% 19% 26%
Abdomen 190 28% 19% 26% 28% 22% 15% 19% 26%
Upper Arm 190 28% 19% 26% 28% 22% 15% 19% 26%
Lower Arm 190 28% 19% 26% 28% 22% 15% 19% 26%
Hand 190 28% 19% 26% 28% 22% 15% 19% 26%
Upper Leg 190 28% 19% 26% 28% 22% 15% 19% 26%
Lower Leg 190 28% 19% 26% 28% 22% 15% 19% 26%
Foot 190 28% 19% 26% 28% 22% 15% 19% 26%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 189 28% 19% 26% 28% 22% 15% 19% 26%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
86% 42% 75% 86% 58% 25% 42% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 150    
Endurance 150    
Coordination 130    
Quickness 160    
Focus 150    
Self 110    
Health 275 Regen/sec 0.1
Stamina 470 Regen/sec 1
Mana 160 Regen/sec 0.4

Skills

Melee Defense 297
Missile Defense 373
Magic Defense 257
Deception 40
Jump 170
Run 200
Heavy Weapons 263
Light Weapons 263
Missile Weapons 235

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Acid 8.75 - 35
Hand Acid 7.5 - 30
Foot Acid 3.75 - 15
Breath Fire 8.75 - 35

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
25561 Moarsman Head headmoarsman 5% Wiki
20858 Fish Stamp stampsymbol5 3% Wiki
45876 Scarlet Red Letter ace45876-scarletredletter 3% Wiki
32274 Moarsmuck ace32274-moarsmuck 2% Wiki
45875 Lucky Gold Letter ace45875-luckygoldletter 1% Wiki