Rank Moarsman

ID 4246
Name Rank Moarsman
Creature Type Moarsman
Code moarsmanrank
Level 40
Tier 2
XP 7000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 140 34% 23% 32% 34% 27% 18% 23% 32%
Chest 150 33% 23% 30% 33% 26% 18% 23% 31%
Abdomen 150 33% 23% 30% 33% 26% 18% 23% 31%
Upper Arm 150 33% 23% 30% 33% 26% 18% 23% 31%
Lower Arm 150 33% 23% 30% 33% 26% 18% 23% 31%
Hand 150 33% 23% 30% 33% 26% 18% 23% 31%
Upper Leg 150 33% 23% 30% 33% 26% 18% 23% 31%
Lower Leg 150 33% 23% 30% 33% 26% 18% 23% 31%
Foot 150 33% 23% 30% 33% 26% 18% 23% 31%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 149 33% 23% 30% 33% 26% 18% 23% 31%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
86% 42% 75% 86% 58% 25% 42% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 110    
Endurance 110    
Coordination 90    
Quickness 130    
Focus 120    
Self 70    
Health 125 Regen/sec 0.1
Stamina 235 Regen/sec 1
Mana 70 Regen/sec 0.4

Skills

Melee Defense 173
Missile Defense 239
Magic Defense 152
Deception 40
Jump 130
Run 170
Heavy Weapons 167
Light Weapons 167
Missile Weapons 175

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Acid 5 - 20
Hand Acid 3.75 - 15
Foot Acid 3.75 - 15
Breath Fire 5 - 20

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
25561 Moarsman Head headmoarsman 5% Wiki
20858 Fish Stamp stampsymbol5 3% Wiki
32274 Moarsmuck ace32274-moarsmuck 1.5% Wiki