Lord Hendrel

ID 41935
Name Lord Hendrel
Creature Type Undead
Code ace41935-lordhendrel
Level 270
Tier Not Set
XP 1000000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 400 13% 8% 7% 7% 14% 8% 7% 13%
Chest 400 13% 8% 7% 7% 14% 8% 7% 13%
Abdomen 400 13% 8% 7% 7% 14% 8% 7% 13%
Upper Arm 400 13% 8% 7% 7% 14% 8% 7% 13%
Lower Arm 400 13% 8% 7% 7% 14% 8% 7% 13%
Hand 400 13% 8% 7% 7% 14% 8% 7% 13%
Upper Leg 400 13% 8% 7% 7% 14% 8% 7% 13%
Lower Leg 400 13% 8% 7% 7% 14% 8% 7% 13%
Foot 400 13% 8% 7% 7% 14% 8% 7% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 400 13% 8% 7% 7% 14% 8% 7% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
82% 50% 50% 50% 85% 50% 50% 90%

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 350    
Endurance 350    
Coordination 380    
Quickness 320    
Focus 480    
Self 480    
Health 12175 Regen/sec 0
Stamina 3350 Regen/sec 0.1
Mana 5280 Regen/sec 0.4

Skills

Melee Defense 753
Missile Defense 510
Magic Defense 532
Deception 100
Life Magic 480
War Magic 500
Light Weapons 743

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2759 Blade Arc VII 3% Wiki
2178 Decrepitude's Grasp 2.5% Wiki
2164 Swordsman's Gift 2.33% Wiki
2146 Evisceration 2.25% Wiki
2124 Sau Kolin's Sword 2.2% Wiki
2074 Gossamer Flesh 2.17% Wiki
1784 Horizon's Blades 2.14% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 100 - 400
Foot Bludgeon 100 - 400

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
31822 Electric Baton ace31822-electricbaton 0% Wiki
41932 Lord Hendrel's Brand ace41932-lordhendrelsbrand 0% Wiki
41932 Lord Hendrel's Brand ace41932-lordhendrelsbrand 0% Wiki
41932 Lord Hendrel's Brand ace41932-lordhendrelsbrand 0% Wiki