Iron Blade Arrival Guard

ID 41228
Name Iron Blade Arrival Guard
Creature Type GearKnight
Code ace41228-ironbladearrivalguard
Level 185
Tier 6
XP 370000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 450 6% 6% 6% 4% 4% 19% 10% 13%
Chest 450 6% 6% 6% 4% 4% 19% 10% 13%
Abdomen 450 6% 6% 6% 4% 4% 19% 10% 13%
Upper Arm 450 6% 6% 6% 4% 4% 19% 10% 13%
Lower Arm 450 6% 6% 6% 4% 4% 19% 10% 13%
Hand 450 6% 6% 6% 4% 4% 19% 10% 13%
Upper Leg 450 6% 6% 6% 4% 4% 19% 10% 13%
Lower Leg 450 6% 6% 6% 4% 4% 19% 10% 13%
Foot 450 6% 6% 6% 4% 4% 19% 10% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 450 6% 6% 6% 4% 4% 19% 10% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 45% 45% 84% 69% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 465    
Endurance 400    
Coordination 405    
Quickness 370    
Focus 350    
Self 350    
Health 1000 Regen/sec 0
Stamina 1000 Regen/sec 0.6
Mana 1000 Regen/sec 0.2

Skills

Melee Defense 616
Missile Defense 410
Magic Defense 300
Mana Conversion 334
Creature Enchantment 450
Life Magic 450
War Magic 450
Two Handed Combat 680
Heavy Weapons 680
Light Weapons 680
Finesse Weapons 616
Missile Weapons 506

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2140 Alset's Coil 2.17% Wiki
2172 Astyrrian's Gift 2.15% Wiki
2074 Gossamer Flesh 2.15% Wiki
2139 Luminous Wrath 2.15% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 66 - 110
Foot Bludgeon 66 - 110

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
40616 Fire Spadone ace40616-firespadone 25% Wiki
29969 Quadrelle maceknightuber 25% Wiki
29979 Spadone swordknightuber 25% Wiki
29964 Throwing Axe axethrowingknightuber 25% Wiki