ID | 40469 |
---|---|
Name | Corrupted Coral Golem |
Creature Type | Golem |
Code | ace40469-corruptedcoralgolem |
Level | 200 |
Tier | 7 |
XP | 1100000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Chest | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Abdomen | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Upper Arm | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Lower Arm | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Hand | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Upper Leg | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Lower Leg | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Foot | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 350 | 6% | 16% | 10% | 10% | 10% | 10% | 10% | 16% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
30% | 100% | 60% | 50% | 50% | 50% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 310 | ||
---|---|---|---|
Endurance | 320 | ||
Coordination | 220 | ||
Quickness | 210 | ||
Focus | 210 | ||
Self | 210 | ||
Health | 1810 | Regen/sec | 0.2 |
Stamina | 2120 | Regen/sec | 0.1 |
Mana | 1210 | Regen/sec | 0.4 |
Melee Defense | 543 |
---|---|
Missile Defense | 486 |
Arcane Lore | 370 |
Magic Defense | 410 |
Deception | 100 |
Jump | 275 |
Run | 220 |
Life Magic | 415 |
War Magic | 415 |
Light Weapons | 567 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
61 | Acid Stream IV | 2.08% | Wiki |
62 | Acid Stream V | 2.08% | Wiki |
524 | Acid Vulnerability Other IV | 2% | Wiki |
1310 | Armor Self IV | 2% | Wiki |
1240 | Drain Health Other IV | 2% | Wiki |
1159 | Heal Self IV | 2% | Wiki |
1325 | Imperil Other IV | 2% | Wiki |
277 | Magic Resistance Self IV | 2% | Wiki |
283 | Magic Yield Other IV | 2% | Wiki |
1341 | Weakness Other IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 125 - 500 |
Foot | Bludgeon | 125 - 500 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
7605 | Coral Heart | golemheartcoral | 5% | Wiki |
6353 | Pyreal Mote | pyrealmote | 4% | Wiki |