Moarsman Marauder

ID 39137
Name Moarsman Marauder
Creature Type Moarsman
Code ace39137-moarsmanmarauder
Level 220
Tier 7
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 425 15% 10% 9% 15% 6% 6% 11% 14%
Chest 425 15% 10% 9% 15% 6% 6% 11% 14%
Abdomen 425 15% 10% 9% 15% 6% 6% 11% 14%
Upper Arm 425 15% 10% 9% 15% 6% 6% 11% 14%
Lower Arm 425 15% 10% 9% 15% 6% 6% 11% 14%
Hand 425 15% 10% 9% 15% 6% 6% 11% 14%
Upper Leg 425 15% 10% 9% 15% 6% 6% 11% 14%
Lower Leg 425 15% 10% 9% 15% 6% 6% 11% 14%
Foot 425 15% 10% 9% 15% 6% 6% 11% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 425 15% 10% 9% 15% 6% 6% 11% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 65% 55% 75% 40% 30% 48% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 550    
Endurance 440    
Coordination 450    
Quickness 440    
Focus 440    
Self 440    
Health 1270 Regen/sec 0.4
Stamina 3490 Regen/sec 1
Mana 440 Regen/sec 0.4

Skills

Melee Defense 677
Missile Defense 565
Magic Defense 451
Deception 120
Run 495
Light Weapons 763

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 300 - 300
Chest Bludgeon 300 - 300
Abdomen Bludgeon 300 - 300
Upper Arm Bludgeon 300 - 300
Lower Arm Bludgeon 300 - 300
Hand Acid 240 - 400
Upper Leg Bludgeon 500 - 500
Lower Leg Bludgeon 300 - 300
Foot Bludgeon 75 - 300
Breath Fire 240 - 400

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
88285 Invoking Stone ace88285-invokingstone 18% Wiki
39125 Invoking Stone ace39125-invokingstone 18% Wiki
39130 Invoking Stone ace39130-invokingstone 18% Wiki
39122 Invoking Stone ace39122-invokingstone 18% Wiki