Assassin

ID 38633
Name Assassin
Creature Type Human
Code ace38633-assassin
Level 200
Tier 4
XP 1100000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 250 9% 8% 8% 10% 10% 12% 23% 21%
Chest 250 9% 8% 8% 10% 10% 12% 23% 21%
Abdomen 250 9% 8% 8% 10% 10% 12% 23% 21%
Upper Arm 250 9% 8% 8% 10% 10% 12% 23% 21%
Lower Arm 250 9% 8% 8% 10% 10% 12% 23% 21%
Hand 250 9% 8% 8% 10% 10% 12% 23% 21%
Upper Leg 250 9% 8% 8% 10% 10% 12% 23% 21%
Lower Leg 250 9% 8% 8% 10% 10% 12% 23% 21%
Foot 250 9% 8% 8% 10% 10% 12% 23% 21%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 250 9% 8% 8% 10% 10% 12% 23% 21%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
40% 40% 40% 40% 40% 40% 75% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 320    
Endurance 450    
Coordination 320    
Quickness 320    
Focus 320    
Self 320    
Health 1200 Regen/sec 0.4
Stamina 1650 Regen/sec 1
Mana 320 Regen/sec 0.2

Skills

Melee Defense 400
Missile Defense 350
Magic Defense 400
Deception 420
Life Magic 325
War Magic 325
Two Handed Combat 420
Heavy Weapons 420
Light Weapons 420
Finesse Weapons 420
Missile Weapons 420

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
4475 Incantation of Blade Vulnerability Other 2.02% Wiki
4458 Incantation of Whirling Blade Streak 2.02% Wiki
4394 Incantation of Blade Lure 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 1 - 4
Foot Bludgeon 2 - 8

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
2597 Flared Pants pantsflared 0% Wiki
25640 Leather Cowl cowlleathernew 0% Wiki
25639 Leather Jerkin coatleathernew 0% Wiki
25645 Leather Leggings leggingsleathernew 0% Wiki
25646 Long Leather Gauntlets longgauntletsleathernew 0% Wiki
29979 Spadone swordknightuber 0% Wiki
7897 Steel Toed Boots bootssteeltoe 0% Wiki