Blind Keeper

ID 38349
Name Blind Keeper
Creature Type BlightedMoarsman
Code ace38349-blindkeeper
Level 200
Tier 7
XP 1100000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 425 20% 6% 9% 22% 6% 15% 17% 14%
Chest 425 20% 6% 9% 22% 6% 15% 17% 14%
Abdomen 425 20% 6% 9% 22% 6% 15% 17% 14%
Upper Arm 425 20% 6% 9% 22% 6% 15% 17% 14%
Lower Arm 425 20% 6% 9% 22% 6% 15% 17% 14%
Hand 425 20% 6% 9% 22% 6% 15% 17% 14%
Upper Leg 425 20% 6% 9% 22% 6% 15% 17% 14%
Lower Leg 425 20% 6% 9% 22% 6% 15% 17% 14%
Foot 425 20% 6% 9% 22% 6% 15% 17% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 425 20% 6% 9% 22% 6% 15% 17% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 40% 55% 85% 40% 75% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 520    
Endurance 420    
Coordination 430    
Quickness 420    
Focus 500    
Self 500    
Health 60000 Regen/sec 0.4
Stamina 4000 Regen/sec 1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 543
Missile Defense 545
Arcane Lore 317
Magic Defense 518
Deception 110
Run 820
Creature Enchantment 580
Life Magic 580
War Magic 580
Heavy Weapons 552
Light Weapons 717
Finesse Weapons 683
Missile Weapons 615
Shield 675

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2176 Enervation 2.02% Wiki
4481 Incantation of Fire Vulnerability Other 2.02% Wiki
4439 Incantation of Flame Bolt 2.02% Wiki
4451 Incantation of Lightning Bolt 2.02% Wiki
4483 Incantation of Lightning Vulnerability Other 2.02% Wiki
3126 Poison Health 2.02% Wiki
2142 Tempest 2.02% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 300 - 300
Chest Bludgeon 300 - 300
Abdomen Bludgeon 300 - 300
Upper Arm Bludgeon 300 - 300
Lower Arm Bludgeon 300 - 300
Hand Acid 240 - 400
Upper Leg Bludgeon 500 - 500
Lower Leg Bludgeon 300 - 300
Foot Bludgeon 75 - 300
Breath Fire 240 - 400

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
32274 Moarsmuck ace32274-moarsmuck 20% Wiki
24477 Sturdy Steel Key keychestextreme 4% Wiki