Despe the Insane

ID 38149
Name Despe the Insane
Creature Type Human
Code ace38149-despetheinsane
Level 160
Tier 6
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 415 3% 5% 3% 6% 5% 6% 10% 14%
Chest 415 3% 5% 3% 6% 5% 6% 10% 14%
Abdomen 415 3% 5% 3% 6% 5% 6% 10% 14%
Upper Arm 415 3% 5% 3% 6% 5% 6% 10% 14%
Lower Arm 415 3% 5% 3% 6% 5% 6% 10% 14%
Hand 415 3% 5% 3% 6% 5% 6% 10% 14%
Upper Leg 415 3% 5% 3% 6% 5% 6% 10% 14%
Lower Leg 415 3% 5% 3% 6% 5% 6% 10% 14%
Foot 415 3% 5% 3% 6% 5% 6% 10% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 415 3% 5% 3% 6% 5% 6% 10% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
40% 50% 40% 60% 50% 60% 86% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
50% 100% 100%

Attributes

Strength 360    
Endurance 400    
Coordination 300    
Quickness 300    
Focus 360    
Self 360    
Health 850 Regen/sec 0
Stamina 600 Regen/sec 0.6
Mana 600 Regen/sec 0.2

Skills

Melee Defense 425
Missile Defense 470
Magic Defense 333
Creature Enchantment 400
Life Magic 400
War Magic 400
Two Handed Combat 480
Heavy Weapons 480
Light Weapons 480
Finesse Weapons 460
Missile Weapons 350

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1132 Blade Vulnerability Other VI 2.03% Wiki
1053 Bludgeoning Vulnerability Other VI 2.03% Wiki
1065 Cold Vulnerability Other VI 2.03% Wiki
267 Defenselessness Other VI 2.03% Wiki
1242 Drain Health Other VI 2.03% Wiki
176 Fester Other VI 2.03% Wiki
1108 Fire Vulnerability Other VI 2.03% Wiki
1327 Imperil Other VI 2.03% Wiki
1089 Lightning Vulnerability Other VI 2.03% Wiki
284 Magic Yield Other V 2.03% Wiki
1156 Piercing Vulnerability Other VI 2.03% Wiki
64 Shock Wave I 2.03% Wiki
234 Vulnerability Other VI 2.03% Wiki
1343 Weakness Other VI 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 57 - 95
Foot Bludgeon 57 - 95

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
38163 Tattered Desolation Moarsman Ritual ace38163-tattereddesolationmoarsmanritual 0% Wiki
38172 The Creation of Blighted Moarsmen ace38172-thecreationofblightedmoarsmen 0% Wiki