Cloywer the Unstable

ID 38148
Name Cloywer the Unstable
Creature Type Human
Code ace38148-cloywertheunstable
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 395 4% 5% 4% 7% 6% 7% 11% 14%
Chest 395 4% 5% 4% 7% 6% 7% 11% 14%
Abdomen 395 4% 5% 4% 7% 6% 7% 11% 14%
Upper Arm 395 4% 5% 4% 7% 6% 7% 11% 14%
Lower Arm 395 4% 5% 4% 7% 6% 7% 11% 14%
Hand 395 4% 5% 4% 7% 6% 7% 11% 14%
Upper Leg 395 4% 5% 4% 7% 6% 7% 11% 14%
Lower Leg 395 4% 5% 4% 7% 6% 7% 11% 14%
Foot 395 4% 5% 4% 7% 6% 7% 11% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 395 4% 5% 4% 7% 6% 7% 11% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
40% 50% 40% 60% 50% 60% 86% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
50% 100% 100%

Attributes

Strength 200    
Endurance 200    
Coordination 20    
Quickness 20    
Focus 240    
Self 240    
Health 600 Regen/sec 0
Stamina 330 Regen/sec 0.6
Mana 400 Regen/sec 0.2

Skills

Melee Defense 238
Missile Defense 358
Magic Defense 299
Creature Enchantment 340
Life Magic 340
War Magic 340
Two Handed Combat 333
Heavy Weapons 333
Light Weapons 333
Finesse Weapons 273
Missile Weapons 210

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1132 Blade Vulnerability Other VI 2.03% Wiki
1053 Bludgeoning Vulnerability Other VI 2.03% Wiki
1065 Cold Vulnerability Other VI 2.03% Wiki
267 Defenselessness Other VI 2.03% Wiki
1242 Drain Health Other VI 2.03% Wiki
176 Fester Other VI 2.03% Wiki
1108 Fire Vulnerability Other VI 2.03% Wiki
1327 Imperil Other VI 2.03% Wiki
1089 Lightning Vulnerability Other VI 2.03% Wiki
284 Magic Yield Other V 2.03% Wiki
1156 Piercing Vulnerability Other VI 2.03% Wiki
64 Shock Wave I 2.03% Wiki
234 Vulnerability Other VI 2.03% Wiki
1343 Weakness Other VI 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 57 - 95
Foot Bludgeon 57 - 95

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
23636 Cestus cestusmonsterextreme 100% Wiki
23683 Kite Shield shieldkitemonsterextreme 100% Wiki
38162 Tattered Putrid Moarsman Ritual ace38162-tatteredputridmoarsmanritual 0% Wiki
38172 The Creation of Blighted Moarsmen ace38172-thecreationofblightedmoarsmen 0% Wiki