Siabot the Deranged

ID 38144
Name Siabot the Deranged
Creature Type Human
Code ace38144-siabotthederanged
Level 160
Tier 6
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 420 3% 5% 3% 6% 5% 6% 10% 14%
Chest 420 3% 5% 3% 6% 5% 6% 10% 14%
Abdomen 420 3% 5% 3% 6% 5% 6% 10% 14%
Upper Arm 420 3% 5% 3% 6% 5% 6% 10% 14%
Lower Arm 420 3% 5% 3% 6% 5% 6% 10% 14%
Hand 420 3% 5% 3% 6% 5% 6% 10% 14%
Upper Leg 420 3% 5% 3% 6% 5% 6% 10% 14%
Lower Leg 420 3% 5% 3% 6% 5% 6% 10% 14%
Foot 420 3% 5% 3% 6% 5% 6% 10% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 420 3% 5% 3% 6% 5% 6% 10% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
40% 50% 40% 60% 50% 60% 86% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
50% 100% 100%

Attributes

Strength 315    
Endurance 245    
Coordination 295    
Quickness 255    
Focus 140    
Self 146    
Health 923 Regen/sec 0
Stamina 1245 Regen/sec 0.6
Mana 146 Regen/sec 0.2

Skills

Melee Defense 466
Missile Defense 460
Magic Defense 321
Creature Enchantment 292
Life Magic 292
War Magic 292
Two Handed Combat 463
Heavy Weapons 506
Light Weapons 506
Finesse Weapons 483
Missile Weapons 396

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1132 Blade Vulnerability Other VI 2.03% Wiki
1053 Bludgeoning Vulnerability Other VI 2.03% Wiki
1065 Cold Vulnerability Other VI 2.03% Wiki
267 Defenselessness Other VI 2.03% Wiki
1242 Drain Health Other VI 2.03% Wiki
176 Fester Other VI 2.03% Wiki
1108 Fire Vulnerability Other VI 2.03% Wiki
1327 Imperil Other VI 2.03% Wiki
1089 Lightning Vulnerability Other VI 2.03% Wiki
284 Magic Yield Other V 2.03% Wiki
1156 Piercing Vulnerability Other VI 2.03% Wiki
64 Shock Wave I 2.03% Wiki
234 Vulnerability Other VI 2.03% Wiki
1343 Weakness Other VI 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 57 - 95
Foot Bludgeon 57 - 95

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
25500 Khopesh khopeshfalatacotuber 0% Wiki
38158 Tattered Grimy Moarsman Ritual ace38158-tatteredgrimymoarsmanritual 0% Wiki
38172 The Creation of Blighted Moarsmen ace38172-thecreationofblightedmoarsmen 0% Wiki