Virindi Profatrix

ID 36865
Name Virindi Profatrix
Creature Type Virindi
Code ace36865-virindiprofatrix
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 3000 2% 2% 2% 2% 2% 2% 2% 2%
Chest 3000 2% 2% 2% 2% 2% 2% 2% 2%
Abdomen 3000 2% 2% 2% 2% 2% 2% 2% 2%
Upper Arm 3000 2% 2% 2% 2% 2% 2% 2% 2%
Lower Arm 3000 2% 2% 2% 2% 2% 2% 2% 2%
Hand 3000 2% 2% 2% 2% 2% 2% 2% 2%
Tail 3000 2% 2% 2% 2% 2% 2% 2% 2%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 3000 2% 2% 2% 2% 2% 2% 2% 2%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
91% 81% 65% 65% 88% 62% 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 270    
Endurance 220    
Coordination 270    
Quickness 300    
Focus 300    
Self 300    
Health 500 Regen/sec 2.1
Stamina 650 Regen/sec 4.1
Mana 700 Regen/sec 4

Skills

Melee Defense 480
Missile Defense 328
Arcane Lore 400
Magic Defense 272
Deception 250
Run 700
Creature Enchantment 400
Life Magic 400
War Magic 400
Light Weapons 515

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1800 Flame Streak V 2.06% Wiki
1830 Whirling Blade Streak V 2.06% Wiki
1131 Blade Vulnerability Other V 2.04% Wiki
1785 Cassius' Ring of Fire 2.04% Wiki
1107 Fire Vulnerability Other V 2.04% Wiki
1784 Horizon's Blades 2.04% Wiki
1326 Imperil Other V 2.04% Wiki
2762 Martyr's Hecatomb III 2% Wiki
1311 Armor Self V 2% Wiki
1113 Blade Protection Self V 2% Wiki
1022 Bludgeoning Protection Self V 2% Wiki
1034 Cold Protection Self V 2% Wiki
1241 Drain Health Other V 2% Wiki
1070 Lightning Protection Self V 2% Wiki
278 Magic Resistance Self V 2% Wiki
1137 Piercing Protection Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 30% Wiki
9292 Virindi Singularity Key keyfragmentsingularity 4% Wiki
22061 Broken Virindi Profatrix Mask maskvirindiprofanebroken 3% Wiki
3696 Blue Jewel virindijewelblue 1.3% Wiki
41470 Purple Jewel ace41470-purplejewel 1.3% Wiki
3697 Red Jewel virindijewelred 1.3% Wiki
3698 White Jewel virindijewelwhite 1.3% Wiki
7604 Yellow Jewel virindijewelyellow 1.3% Wiki