Virindi Profane

ID 36864
Name Virindi Profane
Creature Type Virindi
Code ace36864-virindiprofane
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 500 11% 11% 11% 11% 11% 10% 10% 12%
Chest 500 11% 11% 11% 11% 11% 10% 10% 12%
Abdomen 500 11% 11% 11% 11% 11% 10% 10% 12%
Upper Arm 500 11% 11% 11% 11% 11% 10% 10% 12%
Lower Arm 500 11% 11% 11% 11% 11% 10% 10% 12%
Hand 500 11% 11% 11% 11% 11% 10% 10% 12%
Tail 500 11% 11% 11% 11% 11% 10% 10% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 500 11% 11% 11% 11% 11% 10% 10% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
88% 73% 65% 65% 87% 62% 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 240    
Endurance 220    
Coordination 260    
Quickness 280    
Focus 250    
Self 250    
Health 500 Regen/sec 2
Stamina 650 Regen/sec 4
Mana 650 Regen/sec 4

Skills

Melee Defense 460
Missile Defense 316
Arcane Lore 383
Magic Defense 242
Deception 250
Run 660
Creature Enchantment 350
Life Magic 350
War Magic 350
Light Weapons 434

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1788 Eye of the Storm 2.2% Wiki
84 Flame Bolt V 2.07% Wiki
79 Lightning Bolt V 2.07% Wiki
96 Whirling Blade V 2.07% Wiki
153 Blade Volley V 2.05% Wiki
1131 Blade Vulnerability Other V 2.05% Wiki
1395 Clumsiness Other V 2.05% Wiki
1241 Drain Health Other V 2.05% Wiki
1467 Feeblemind Other V 2.05% Wiki
1107 Fire Vulnerability Other V 2.05% Wiki
145 Flame Volley V 2.05% Wiki
1371 Frailty Other V 2.05% Wiki
1175 Harm Other V 2.05% Wiki
1326 Imperil Other V 2.05% Wiki
141 Lightning Volley V 2.05% Wiki
1088 Lightning Vulnerability Other V 2.05% Wiki
284 Magic Yield Other V 2.05% Wiki
233 Vulnerability Other V 2.05% Wiki
1785 Cassius' Ring of Fire 2.02% Wiki
1784 Horizon's Blades 2.02% Wiki
1160 Heal Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
9292 Virindi Singularity Key keyfragmentsingularity 3% Wiki
7604 Yellow Jewel virindijewelyellow 1.5% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki