Virindi Desecrator

ID 36862
Name Virindi Desecrator
Creature Type Virindi
Code ace36862-virindidesecrator
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 420 13% 13% 12% 9% 13% 8% 9% 14%
Chest 420 13% 13% 12% 9% 13% 8% 9% 14%
Abdomen 420 13% 13% 12% 9% 13% 8% 9% 14%
Upper Arm 420 13% 13% 12% 9% 13% 8% 9% 14%
Lower Arm 420 13% 13% 12% 9% 13% 8% 9% 14%
Hand 420 13% 13% 12% 9% 13% 8% 9% 14%
Tail 420 13% 13% 12% 9% 13% 8% 9% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 420 13% 13% 12% 9% 13% 8% 9% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
89% 73% 65% 50% 88% 45% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 320    
Endurance 270    
Coordination 370    
Quickness 350    
Focus 365    
Self 365    
Health 505 Regen/sec 1.4
Stamina 570 Regen/sec 4
Mana 565 Regen/sec 4

Skills

Melee Defense 580
Missile Defense 388
Arcane Lore 422
Magic Defense 308
Deception 250
Run 800
Creature Enchantment 466
Life Magic 466
War Magic 466
Light Weapons 560

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
520 Acid Protection Self VI 2.05% Wiki
1312 Armor Self VI 2.05% Wiki
1444 Bafflement Other VI 2.05% Wiki
1114 Blade Protection Self VI 2.05% Wiki
1132 Blade Vulnerability Other VI 2.05% Wiki
1023 Bludgeoning Protection Self VI 2.05% Wiki
1242 Drain Health Other VI 2.05% Wiki
2146 Evisceration 2.05% Wiki
1094 Fire Protection Self VI 2.05% Wiki
1108 Fire Vulnerability Other VI 2.05% Wiki
85 Flame Bolt VI 2.05% Wiki
1372 Frailty Other VI 2.05% Wiki
1161 Heal Self VI 2.05% Wiki
2128 Ilservian's Flame 2.05% Wiki
1327 Imperil Other VI 2.05% Wiki
279 Magic Resistance Self VI 2.05% Wiki
1138 Piercing Protection Self VI 2.05% Wiki
1343 Weakness Other VI 2.05% Wiki
97 Whirling Blade VI 2.05% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
32175 Broken Virindi Desecrator Mask ace32175-brokenvirindidesecratormask 5% Wiki
20863 Virindi Stamp stampsymbol10 4% Wiki
24477 Sturdy Steel Key keychestextreme 3% Wiki
3696 Blue Jewel virindijewelblue 1.3% Wiki
41470 Purple Jewel ace41470-purplejewel 1.3% Wiki
3697 Red Jewel virindijewelred 1.3% Wiki
3698 White Jewel virindijewelwhite 1.3% Wiki
7604 Yellow Jewel virindijewelyellow 1.3% Wiki