Maelstrom Shadow

ID 36847
Name Maelstrom Shadow
Creature Type Shadow
Code ace36847-maelstromshadow
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 260 20% 14% 11% 3% 18% 5% 5% 20%
Chest 260 20% 14% 11% 3% 18% 5% 5% 20%
Abdomen 260 20% 14% 11% 3% 18% 5% 5% 20%
Upper Arm 260 20% 14% 11% 3% 18% 5% 5% 20%
Lower Arm 260 20% 14% 11% 3% 18% 5% 5% 20%
Hand 260 20% 14% 11% 3% 18% 5% 5% 20%
Upper Leg 260 20% 14% 11% 3% 18% 5% 5% 20%
Lower Leg 260 20% 14% 11% 3% 18% 5% 5% 20%
Foot 260 20% 14% 11% 3% 18% 5% 5% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 260 20% 14% 11% 3% 18% 5% 5% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 65% 50% 10% 100% 20% 20% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 140    
Endurance 160    
Coordination 180    
Quickness 200    
Focus 160    
Self 110    
Health 535 Regen/sec 0.1
Stamina 530 Regen/sec 0.5
Mana 490 Regen/sec 0.2

Skills

Melee Defense 407
Missile Defense 441
Arcane Lore 373
Magic Defense 259
Deception 150
Creature Enchantment 208
Life Magic 208
War Magic 208
Heavy Weapons 347
Light Weapons 347
Finesse Weapons 307
Missile Weapons 310

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1326 Imperil Other V 2.2% Wiki
84 Flame Bolt V 2.03% Wiki
90 Force Bolt V 2.03% Wiki
73 Frost Bolt V 2.03% Wiki
79 Lightning Bolt V 2.03% Wiki
96 Whirling Blade V 2.03% Wiki
1395 Clumsiness Other V 2.02% Wiki
1241 Drain Health Other V 2.02% Wiki
1467 Feeblemind Other V 2.02% Wiki
1175 Harm Other V 2.02% Wiki
1088 Lightning Vulnerability Other V 2.02% Wiki
284 Magic Yield Other V 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1160 Heal Self V 2.02% Wiki
153 Blade Volley V 2% Wiki
145 Flame Volley V 2% Wiki
149 Force Volley V 2% Wiki
137 Frost Volley V 2% Wiki
141 Lightning Volley V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 16.25 - 65
Foot Bludgeon 16.25 - 65

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6058 Dark Shard shardshadowshard 10% Wiki
6876 Sturdy Iron Key keychesthigh 10% Wiki
9292 Virindi Singularity Key keyfragmentsingularity 2% Wiki