Banderling Savage

ID 36819
Name Banderling Savage
Creature Type Banderling
Code ace36819-banderlingsavage
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 360 22% 13% 24% 22% 14% 33% 13% 16%
Chest 360 22% 13% 24% 22% 14% 33% 13% 16%
Abdomen 360 22% 13% 24% 22% 14% 33% 13% 16%
Upper Arm 360 22% 13% 24% 22% 14% 33% 13% 16%
Lower Arm 360 22% 13% 24% 22% 14% 33% 13% 16%
Hand 360 22% 13% 24% 22% 14% 33% 13% 16%
Upper Leg 360 22% 13% 24% 22% 14% 33% 13% 16%
Lower Leg 360 22% 13% 24% 22% 14% 33% 13% 16%
Foot 360 22% 13% 24% 22% 14% 33% 13% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 360 22% 13% 24% 22% 14% 33% 13% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
76% 50% 65% 76% 78% 88% 88% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 245    
Endurance 210    
Coordination 200    
Quickness 190    
Focus 110    
Self 90    
Health 555 Regen/sec 0.1
Stamina 810 Regen/sec 1
Mana 390 Regen/sec 0.4

Skills

Melee Defense 360
Missile Defense 256
Arcane Lore 237
Magic Defense 158
Deception 100
Jump 546
Run 480
Creature Enchantment 200
Life Magic 200
War Magic 200
Light Weapons 443
Missile Weapons 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1444 Bafflement Other VI 2.08% Wiki
1468 Feeblemind Other VI 2.08% Wiki
1065 Cold Vulnerability Other VI 2.01% Wiki
74 Frost Bolt VI 2.01% Wiki
1813 Frost Streak VI 2.01% Wiki
1161 Heal Self VI 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 3.75 - 15
Foot Bludgeon 3.75 - 15

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24829 Banderling Savage Arm banderlingarmsavage 3% Wiki
24477 Sturdy Steel Key keychestextreme 3% Wiki
30400 Niffis Fighting Pits gemquestlittlestniffis 0.5% Wiki