Mosswart Townsfolk

ID 35389
Name Mosswart Townsfolk
Creature Type Mosswart
Code ace35389-mosswarttownsfolk
Level 80
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 270 8% 12% 11% 8% 26% 11% 24% 20%
Chest 270 8% 12% 11% 8% 26% 11% 24% 20%
Abdomen 270 8% 12% 11% 8% 26% 11% 24% 20%
Upper Arm 270 8% 12% 11% 8% 26% 11% 24% 20%
Lower Arm 270 8% 12% 11% 8% 26% 11% 24% 20%
Hand 270 8% 12% 11% 8% 26% 11% 24% 20%
Upper Leg 270 8% 12% 11% 8% 26% 11% 24% 20%
Lower Leg 270 8% 12% 11% 8% 26% 11% 24% 20%
Foot 270 8% 12% 11% 8% 26% 11% 24% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 270 8% 12% 11% 8% 26% 11% 24% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 80% 80% 40% 100% 70% 110% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 230    
Endurance 170    
Coordination 200    
Quickness 205    
Focus 190    
Self 180    
Health 180 Regen/sec 0.1
Stamina 320 Regen/sec 1
Mana 230 Regen/sec 0.4

Skills

Melee Defense 375
Missile Defense 425
Arcane Lore 312
Magic Defense 250
Deception 100
Run 245
Creature Enchantment 245
Life Magic 245
War Magic 245
Heavy Weapons 360
Light Weapons 360
Finesse Weapons 360
Missile Weapons 310

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 15 - 60
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
3694 Swamp Stone stoneswamp 25% Wiki
20854 Academy Stamp stampsymbol1 3% Wiki
6876 Sturdy Iron Key keychesthigh 2% Wiki
23690 Acid Spear spearacidmonstermid 0% Wiki
23708 Fire Tachi tachifiredrudgemid 0% Wiki
23694 Frost Spear spearfrostmonstermid 0% Wiki
23676 Katar katarmonstermid 0% Wiki
23702 Tachi tachidrudgemid 0% Wiki