Infernal Zefir

ID 35166
Name Infernal Zefir
Creature Type Zefir
Code ace35166-infernalzefir
Level 160
Tier 6
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 475 9% 9% 12% 13% 11% 13% 12% 12%
Torso 475 9% 9% 12% 13% 11% 13% 12% 12%
Tail 475 9% 9% 12% 13% 11% 13% 12% 12%
Wings 475 9% 9% 12% 13% 11% 13% 12% 12%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 475 9% 9% 12% 13% 11% 13% 12% 12%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 80% 70% 85% 85% 70% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 400    
Endurance 400    
Coordination 400    
Quickness 400    
Focus 260    
Self 260    
Health 2000 Regen/sec 2
Stamina 8000 Regen/sec 0.2
Mana 8000 Regen/sec 0.4

Skills

Melee Defense 577
Missile Defense 592
Arcane Lore 137
Magic Defense 399
Deception 20
Jump 470
Run 410
Creature Enchantment 345
Life Magic 345
War Magic 345
Light Weapons 542

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
85 Flame Bolt VI 2.03% Wiki
91 Force Bolt VI 2.03% Wiki
1161 Heal Self VI 2.03% Wiki
69 Shock Wave VI 2.03% Wiki
97 Whirling Blade VI 2.03% Wiki
1372 Frailty Other VI 2.02% Wiki
285 Magic Yield Other VI 2.02% Wiki
1420 Slowness Other VI 2.02% Wiki
1264 Drain Mana Other V 2.01% Wiki
1175 Harm Other V 2.01% Wiki
1241 Drain Health Other V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Pierce 75 - 150
Tail Slash 37.5 - 150

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
30823 Broken Black Marrow Key keyblackmarrowbroken 5% Wiki