Guruk Boor

ID 34781
Name Guruk Boor
Creature Type Burun
Code ace34781-gurukboor
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 235 19% 13% 20% 20% 24% 2% 10% 22%
Chest 260 17% 12% 19% 18% 22% 2% 9% 20%
Abdomen 260 17% 12% 19% 18% 22% 2% 9% 20%
Upper Arm 285 16% 11% 17% 17% 21% 2% 8% 19%
Lower Arm 285 16% 11% 17% 17% 21% 2% 8% 19%
Hand 260 17% 12% 19% 18% 22% 2% 9% 20%
Upper Leg 290 16% 11% 17% 17% 21% 2% 8% 19%
Lower Leg 290 16% 11% 17% 17% 21% 2% 8% 19%
Foot 290 16% 11% 17% 17% 21% 2% 8% 19%
Claw 260 17% 12% 19% 18% 22% 2% 9% 20%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 272 17% 12% 18% 18% 22% 2% 9% 20%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
75% 60% 95% 90% 75% 10% 40% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 320    
Endurance 450    
Coordination 160    
Quickness 130    
Focus 100    
Self 100    
Health 425 Regen/sec 0
Stamina 610 Regen/sec 1
Mana 100 Regen/sec 0.4

Skills

Melee Defense 423
Missile Defense 466
Magic Defense 304
Deception 50
Run 180
Creature Enchantment 50
Life Magic 50
War Magic 50
Heavy Weapons 491
Light Weapons 491
Finesse Weapons 363
Missile Weapons 296

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 21.25 - 85
Foot Bludgeon 22.5 - 90
Claw Slash 21.25 - 85

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

ID Name Code Probability Damage Type Damage AL Links
27866 Stone Axe axegurukstone2 22% Slash 25 - 50 Wiki
27874 Muck Ball mudballguruk2 22% Acid 36 - 72 Wiki
27870 Tree Trunk maceguruktree2 22% Bludgeon 25 - 50 Wiki
27878 Bone Sword swordgurukbone2 22% Slash/Pierce 25 - 50 Wiki

Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
28984 Bloodied Burun Hide burunhide 4% Wiki