Kerthump the Ear Taker

ID 34613
Name Kerthump the Ear Taker
Creature Type Drudge
Code ace34613-kerthumptheeartaker
Level 100
Tier 3
XP 30000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 180 27% 29% 21% 27% 29% 27% 11% 27%
Chest 145 31% 34% 24% 31% 34% 31% 13% 31%
Abdomen 145 31% 34% 24% 31% 34% 31% 13% 31%
Upper Arm 175 28% 30% 21% 28% 30% 28% 12% 28%
Lower Arm 140 32% 35% 25% 32% 35% 32% 13% 32%
Hand 140 32% 35% 25% 32% 35% 32% 13% 32%
Upper Leg 150 31% 33% 24% 31% 33% 31% 12% 31%
Lower Leg 170 28% 30% 22% 28% 30% 28% 12% 28%
Foot 170 28% 30% 22% 28% 30% 28% 12% 28%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 157 30% 32% 23% 30% 32% 30% 12% 30%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 100% 61% 90% 100% 90% 23% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 350    
Endurance 310    
Coordination 250    
Quickness 330    
Focus 250    
Self 290    
Health 325 Regen/sec 0
Stamina 430 Regen/sec 0.6
Mana 290 Regen/sec 0.2

Skills

Melee Defense 366
Missile Defense 386
Arcane Lore 233
Magic Defense 264
Deception 120
Run 480
Creature Enchantment 250
Life Magic 250
War Magic 250
Heavy Weapons 360
Light Weapons 360
Finesse Weapons 348
Missile Weapons 125

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
89 Force Bolt IV 2.03% Wiki
78 Lightning Bolt IV 2.03% Wiki
95 Whirling Blade IV 2.03% Wiki
1376 Coordination Self IV 2.02% Wiki
1400 Quickness Self IV 2.02% Wiki
1330 Strength Self IV 2.02% Wiki
1394 Clumsiness Other IV 2.01% Wiki
265 Defenselessness Other IV 2.01% Wiki
1418 Slowness Other IV 2.01% Wiki
232 Vulnerability Other IV 2.01% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 6.25 - 25
Foot Bludgeon 6.25 - 25

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7825 Brown Beans cacaobeans 3% Wiki
7040 Ravener Guts drudgegutsravener 3% Wiki
15768 Ruined Amulet of Light Weapons amuletruinedmace 2% Wiki
6876 Sturdy Iron Key keychesthigh 1% Wiki