Grimy Moarsman

ID 31915
Name Grimy Moarsman
Creature Type Moarsman
Code ace31915-grimymoarsman
Level 160
Tier 6
XP 500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 450 14% 11% 10% 15% 11% 15% 15% 13%
Chest 425 14% 12% 10% 15% 12% 15% 16% 14%
Abdomen 450 14% 11% 10% 15% 11% 15% 15% 13%
Upper Arm 425 14% 12% 10% 15% 12% 15% 16% 14%
Lower Arm 450 14% 11% 10% 15% 11% 15% 15% 13%
Hand 425 14% 12% 10% 15% 12% 15% 16% 14%
Upper Leg 450 14% 11% 10% 15% 11% 15% 15% 13%
Lower Leg 425 14% 12% 10% 15% 12% 15% 16% 14%
Foot 425 14% 12% 10% 15% 12% 15% 16% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 436 14% 12% 10% 15% 12% 15% 16% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 72% 56% 85% 72% 85% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 200    
Coordination 180    
Quickness 230    
Focus 220    
Self 170    
Health 800 Regen/sec 0.4
Stamina 1000 Regen/sec 1
Mana 320 Regen/sec 0.4

Skills

Melee Defense 317
Missile Defense 312
Magic Defense 286
Deception 120
Run 285
Light Weapons 343

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 10 - 10
Chest Bludgeon 10 - 10
Abdomen Bludgeon 10 - 10
Upper Arm Bludgeon 10 - 10
Lower Arm Bludgeon 10 - 10
Hand Acid 125 - 250
Upper Leg Bludgeon 10 - 10
Lower Leg Bludgeon 10 - 10
Foot Bludgeon 2.5 - 10
Breath Fire 162.5 - 650

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
32274 Moarsmuck ace32274-moarsmuck 20% Wiki
24477 Sturdy Steel Key keychestextreme 4% Wiki
34277 Ancient Falatacot Trinket ace34277-ancientfalatacottrinket 2% Wiki