Gold Moarsman

ID 31913
Name Gold Moarsman
Creature Type Moarsman
Code ace31913-goldmoarsman
Level 160
Tier 6
XP 1500000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 375 19% 10% 11% 20% 10% 20% 31% 15%
Chest 375 19% 10% 11% 20% 10% 20% 31% 15%
Abdomen 375 19% 10% 11% 20% 10% 20% 31% 15%
Upper Arm 375 19% 10% 11% 20% 10% 20% 31% 15%
Lower Arm 375 19% 10% 11% 20% 10% 20% 31% 15%
Hand 375 19% 10% 11% 20% 10% 20% 31% 15%
Upper Leg 375 19% 10% 11% 20% 10% 20% 31% 15%
Lower Leg 375 19% 10% 11% 20% 10% 20% 31% 15%
Foot 375 19% 10% 11% 20% 10% 20% 31% 15%
Breath 375 19% 10% 11% 20% 10% 20% 31% 15%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 375 19% 10% 11% 20% 10% 20% 31% 15%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
85% 60% 60% 100% 60% 100% 120% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 400    
Endurance 400    
Coordination 380    
Quickness 430    
Focus 420    
Self 370    
Health 2700 Regen/sec 0.4
Stamina 3100 Regen/sec 1
Mana 520 Regen/sec 0.4

Skills

Melee Defense 450
Missile Defense 392
Magic Defense 343
Deception 120
Run 485
Light Weapons 476

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

No spells found


Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 10 - 10
Chest Bludgeon 10 - 10
Abdomen Bludgeon 10 - 10
Upper Arm Bludgeon 10 - 10
Lower Arm Bludgeon 10 - 10
Hand Acid 50 - 200
Upper Leg Bludgeon 10 - 10
Lower Leg Bludgeon 10 - 10
Foot Acid 2.5 - 10
Breath Fire 275 - 550

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
31903 Gold Moarsman Tooth ace31903-goldmoarsmantooth 100% Wiki
32274 Moarsmuck ace32274-moarsmuck 40% Wiki