| ID | 31398 |
|---|---|
| Name | Penumbral Horror |
| Creature Type | Grievver |
| Code | ace31398-penumbralhorror |
| Level | 160 |
| Tier | 6 |
| XP | 500000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
| Torso | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
| Arm | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
| Leg | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
| Claw | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 400 | 22% | 11% | 10% | 8% | 8% | 8% | 8% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 100% | 75% | 50% | 25% | 25% | 25% | 25% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 60% | 60% | 60% |
| Strength | 250 | ||
|---|---|---|---|
| Endurance | 160 | ||
| Coordination | 200 | ||
| Quickness | 250 | ||
| Focus | 140 | ||
| Self | 190 | ||
| Health | 1310 | Regen/sec | 0.2 |
| Stamina | 1310 | Regen/sec | 0.6 |
| Mana | 1310 | Regen/sec | 0.3 |
| Melee Defense | 450 |
|---|---|
| Missile Defense | 465 |
| Unarmed Combat | 530 |
| Arcane Lore | 267 |
| Magic Defense | 312 |
| Deception | 100 |
| Creature Enchantment | 288 |
| Life Magic | 288 |
| War Magic | 288 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 2140 | Alset's Coil | 2.02% | Wiki |
| 1443 | Bafflement Other V | 2.02% | Wiki |
| 1395 | Clumsiness Other V | 2.02% | Wiki |
| 2122 | Disintegration | 2.02% | Wiki |
| 1467 | Feeblemind Other V | 2.02% | Wiki |
| 1371 | Frailty Other V | 2.02% | Wiki |
| 1419 | Slowness Other V | 2.02% | Wiki |
| 1342 | Weakness Other V | 2.02% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Arm | Pierce | 72 - 120 |
| Claw | Pierce | 35 - 140 |
| Breath | Acid | 60 - 120 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 30823 | Broken Black Marrow Key | keyblackmarrowbroken | 1% | Wiki |