ID | 31040 |
---|---|
Name | Tursh |
Creature Type | Undead |
Code | ace31040-tursh |
Level | 240 |
Tier | |
XP | 1850000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Chest | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Abdomen | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Upper Arm | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Lower Arm | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Hand | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Upper Leg | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Lower Leg | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Foot | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 340 | 16% | 14% | 14% | 18% | 31% | 13% | 18% | 16% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
90% | 90% | 70% | 90% | 110% | 80% | 90% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 50% | 50% |
Strength | 500 | ||
---|---|---|---|
Endurance | 450 | ||
Coordination | 420 | ||
Quickness | 400 | ||
Focus | 320 | ||
Self | 320 | ||
Health | 3225 | Regen/sec | 0.1 |
Stamina | 10450 | Regen/sec | 1 |
Mana | 10320 | Regen/sec | 0.8 |
Melee Defense | 733 |
---|---|
Missile Defense | 679 |
Magic Defense | 426 |
Jump | 480 |
Run | 420 |
Creature Enchantment | 400 |
Item Enchantment | 400 |
Life Magic | 400 |
War Magic | 400 |
Light Weapons | 787 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
2141 | Lhen's Flare | 2.08% | Wiki |
2137 | Sudden Frost | 2.08% | Wiki |
2172 | Astyrrian's Gift | 2.05% | Wiki |
2168 | Gelidite's Gift | 2.05% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 60 - 100 |
Foot | Bludgeon | 60 - 100 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
31038 | Tursh Scalp | ace31038-turshscalp | 100% | Wiki |
31038 | Tursh Scalp | ace31038-turshscalp | 100% | Wiki |
31038 | Tursh Scalp | ace31038-turshscalp | 100% | Wiki |
48632 | Frigid Splinter | ace48632-frigidsplinter | -100% | Wiki |