Mosswart Elder

ID 31010
Name Mosswart Elder
Creature Type Mosswart
Code mosswartelderhighyield
Level 185
Tier 7
XP 800000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 340 7% 10% 9% 7% 22% 9% 20% 16%
Chest 340 7% 10% 9% 7% 22% 9% 20% 16%
Abdomen 340 7% 10% 9% 7% 22% 9% 20% 16%
Upper Arm 340 7% 10% 9% 7% 22% 9% 20% 16%
Lower Arm 340 7% 10% 9% 7% 22% 9% 20% 16%
Hand 340 7% 10% 9% 7% 22% 9% 20% 16%
Upper Leg 340 7% 10% 9% 7% 22% 9% 20% 16%
Lower Leg 340 7% 10% 9% 7% 22% 9% 20% 16%
Foot 340 7% 10% 9% 7% 22% 9% 20% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 340 7% 10% 9% 7% 22% 9% 20% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
50% 80% 80% 40% 100% 70% 110% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 250    
Endurance 240    
Coordination 230    
Quickness 215    
Focus 185    
Self 175    
Health 820 Regen/sec 0.1
Stamina 1040 Regen/sec 1
Mana 675 Regen/sec 0.4

Skills

Melee Defense 568
Missile Defense 549
Arcane Lore 312
Magic Defense 371
Run 265
Life Magic 380
War Magic 380
Heavy Weapons 590
Light Weapons 590
Finesse Weapons 578
Missile Weapons 545

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
2140 Alset's Coil 2.08% Wiki
2128 Ilservian's Flame 2.08% Wiki
1108 Fire Vulnerability Other VI 2.06% Wiki
1089 Lightning Vulnerability Other VI 2.06% Wiki
1161 Heal Self VI 2.05% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 15 - 60
Foot Bludgeon 15 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
32123 Acid Spear ace32123-acidspear 50% Wiki
32124 Frost Spear ace32124-frostspear 50% Wiki
31349 Mosswart Armband ace31349-mosswartarmband 2% Wiki