Virulence

ID 30755
Name Virulence
Creature Type AcidElemental
Code acidelementalvirulence
Level 135
Tier 6
XP 250000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 435 6% 6% 6% 4% 4% INF% 8% 13%
Chest 435 6% 6% 6% 4% 4% INF% 8% 13%
Abdomen 435 6% 6% 6% 4% 4% INF% 8% 13%
Upper Arm 435 6% 6% 6% 4% 4% INF% 8% 13%
Lower Arm 435 6% 6% 6% 4% 4% INF% 8% 13%
Hand 435 6% 6% 6% 4% 4% INF% 8% 13%
Upper Leg 435 6% 6% 6% 4% 4% INF% 8% 13%
Lower Leg 435 6% 6% 6% 4% 4% INF% 8% 13%
Foot 435 6% 6% 6% 4% 4% INF% 8% 13%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 435 6% 6% 6% 4% 4% INF% 8% 13%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
45% 45% 45% 30% 30% Missing 65% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
75% 100% 100%

Attributes

Strength 160    
Endurance 170    
Coordination 170    
Quickness 170    
Focus 170    
Self 210    
Health 985 Regen/sec 0.2
Stamina 720 Regen/sec 0.1
Mana 610 Regen/sec 0.4

Skills

Melee Defense 443
Missile Defense 343
Arcane Lore 227
Magic Defense 311
Deception 150
Run 270
Creature Enchantment 285
Life Magic 285
War Magic 285
Light Weapons 397
Missile Weapons 155

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
526 Acid Vulnerability Other VI 2.02% Wiki
176 Fester Other VI 2.02% Wiki
1327 Imperil Other VI 2.02% Wiki
233 Vulnerability Other V 2.02% Wiki
1161 Heal Self VI 2.01% Wiki
1241 Drain Health Other V 2.01% Wiki
278 Magic Resistance Self V 2.01% Wiki
2159 Storm's Blessing 2.01% Wiki
2121 Corrosive Flash 2% Wiki
2122 Disintegration 2% Wiki
1783 Searing Disc 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Acid 30 - 120
Foot Acid 30 - 120

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24477 Sturdy Steel Key keychestextreme 2% Wiki