ID | 30710 |
---|---|
Name | Poltergeist |
Creature Type | Ghost |
Code | ghostpoltergeistassaultstamper |
Level | 115 |
Tier | 5 |
XP | 49000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Chest | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Abdomen | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Upper Arm | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Lower Arm | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Hand | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Tail | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 400 | 11% | 11% | 11% | 9% | 14% | 10% | 9% | 14% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
80% | 80% | 80% | 50% | 100% | 70% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 300 | ||
---|---|---|---|
Endurance | 250 | ||
Coordination | 340 | ||
Quickness | 340 | ||
Focus | 300 | ||
Self | 300 | ||
Health | 550 | Regen/sec | 0.1 |
Stamina | 250 | Regen/sec | 0.1 |
Mana | 500 | Regen/sec | 0.4 |
Melee Defense | 490 |
---|---|
Missile Defense | 525 |
Unarmed Combat | 500 |
Arcane Lore | 400 |
Magic Defense | 325 |
Deception | 250 |
Run | 430 |
Creature Enchantment | 340 |
Life Magic | 340 |
War Magic | 340 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1840 | Bed of Blades | 2.05% | Wiki |
2757 | Blade Arc V | 2.05% | Wiki |
126 | Blade Blast VI | 2.05% | Wiki |
154 | Blade Volley VI | 2.05% | Wiki |
1830 | Whirling Blade Streak V | 2.05% | Wiki |
97 | Whirling Blade VI | 2.05% | Wiki |
1131 | Blade Vulnerability Other V | 2.04% | Wiki |
1327 | Imperil Other VI | 2.04% | Wiki |
1444 | Bafflement Other VI | 2.03% | Wiki |
1343 | Weakness Other VI | 2.03% | Wiki |
897 | Healing Ineptitude Other VI | 2.02% | Wiki |
1161 | Heal Self VI | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Slash | 76.5 - 170 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
24477 | Sturdy Steel Key | keychestextreme | 4% | Wiki |