ID | 28881 |
---|---|
Name | Vile Scarecrow |
Creature Type | Scarecrow |
Code | scarecrowvile |
Level | 70 |
Tier | 1 |
XP | 11291 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Chest | 190 | 31% | 40% | 40% | 40% | 33% | 40% | 31% | 26% |
Abdomen | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Upper Arm | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Lower Arm | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Hand | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Upper Leg | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Lower Leg | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Foot | 200 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 199 | 30% | 40% | 40% | 40% | 32% | 40% | 30% | 25% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
90% | 52% | 52% | 52% | 100% | 52% | 90% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 230 | ||
---|---|---|---|
Endurance | 270 | ||
Coordination | 240 | ||
Quickness | 220 | ||
Focus | 275 | ||
Self | 275 | ||
Health | 240 | Regen/sec | 0.1 |
Stamina | 365 | Regen/sec | 0.1 |
Mana | 275 | Regen/sec | 0.4 |
Melee Defense | 253 |
---|---|
Missile Defense | 232 |
Unarmed Combat | 277 |
Arcane Lore | 152 |
Magic Defense | 232 |
Deception | 30 |
Run | 310 |
Creature Enchantment | 208 |
Life Magic | 208 |
War Magic | 208 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1174 | Harm Other IV | 2.05% | Wiki |
1158 | Heal Self III | 2.02% | Wiki |
1263 | Drain Mana Other IV | 2.01% | Wiki |
1198 | Enfeeble Other IV | 2.01% | Wiki |
197 | Exhaustion Other IV | 2.01% | Wiki |
174 | Fester Other IV | 2.01% | Wiki |
1310 | Armor Self IV | 2.01% | Wiki |
1092 | Fire Protection Self IV | 2.01% | Wiki |
247 | Invulnerability Self IV | 2.01% | Wiki |
1240 | Drain Health Other IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Bludgeon | 12.5 - 50 |
Foot | Bludgeon | 12.5 - 50 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
8232 | Pumpkin | pumpkin | 20% | Wiki |
8232 | Pumpkin | pumpkin | 10% | Wiki |
28898 | Scarecrow Torso | torsoscarecrow | 5% | Wiki |
8395 | Jack o' Lantern | jackolantern | 0% | Wiki |