Vicious Scarecrow

ID 28880
Name Vicious Scarecrow
Creature Type Scarecrow
Code scarecrowvicious
Level 79
Tier 1
XP 13332
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 210 29% 40% 40% 40% 31% 40% 29% 24%
Chest 200 30% 40% 40% 40% 32% 40% 30% 25%
Abdomen 210 29% 40% 40% 40% 31% 40% 29% 24%
Upper Arm 210 29% 40% 40% 40% 31% 40% 29% 24%
Lower Arm 210 29% 40% 40% 40% 31% 40% 29% 24%
Hand 210 29% 40% 40% 40% 31% 40% 29% 24%
Upper Leg 210 29% 40% 40% 40% 31% 40% 29% 24%
Lower Leg 210 29% 40% 40% 40% 31% 40% 29% 24%
Foot 210 29% 40% 40% 40% 31% 40% 29% 24%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 209 29% 40% 40% 40% 31% 40% 29% 24%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
90% 52% 52% 52% 100% 52% 90% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 240    
Endurance 280    
Coordination 250    
Quickness 230    
Focus 285    
Self 285    
Health 289 Regen/sec 0.1
Stamina 380 Regen/sec 0.1
Mana 285 Regen/sec 0.4

Skills

Melee Defense 265
Missile Defense 246
Unarmed Combat 303
Arcane Lore 155
Magic Defense 241
Deception 30
Run 320
Creature Enchantment 223
Life Magic 223
War Magic 223

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1174 Harm Other IV 2.05% Wiki
1158 Heal Self III 2.02% Wiki
1263 Drain Mana Other IV 2.01% Wiki
1198 Enfeeble Other IV 2.01% Wiki
197 Exhaustion Other IV 2.01% Wiki
174 Fester Other IV 2.01% Wiki
1310 Armor Self IV 2.01% Wiki
1092 Fire Protection Self IV 2.01% Wiki
247 Invulnerability Self IV 2.01% Wiki
1240 Drain Health Other IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 13.75 - 55
Foot Bludgeon 13.75 - 55

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
8232 Pumpkin pumpkin 20% Wiki
8232 Pumpkin pumpkin 10% Wiki
28876 Scarecrow Legs legscarecrow 5% Wiki
8395 Jack o' Lantern jackolantern 0% Wiki