ID | 28553 |
---|---|
Name | Rufous Grievver |
Creature Type | Grievver |
Code | grievverrufous |
Level | 80 |
Tier | 3 |
XP | 30000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 180 | 29% | 18% | 19% | 12% | 12% | 12% | 13% | 27% |
Torso | 200 | 27% | 16% | 17% | 11% | 11% | 11% | 12% | 25% |
Arm | 200 | 27% | 16% | 17% | 11% | 11% | 11% | 12% | 25% |
Leg | 200 | 27% | 16% | 17% | 11% | 11% | 11% | 12% | 25% |
Claw | 200 | 27% | 16% | 17% | 11% | 11% | 11% | 12% | 25% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 196 | 27% | 16% | 17% | 11% | 11% | 11% | 12% | 25% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 70% | 80% | 50% | 50% | 50% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
80% | 80% | 80% |
Strength | 190 | ||
---|---|---|---|
Endurance | 110 | ||
Coordination | 150 | ||
Quickness | 190 | ||
Focus | 90 | ||
Self | 140 | ||
Health | 240 | Regen/sec | 0.2 |
Stamina | 250 | Regen/sec | 0.6 |
Mana | 260 | Regen/sec | 0.2 |
Melee Defense | 371 |
---|---|
Missile Defense | 428 |
Arcane Lore | 180 |
Magic Defense | 255 |
Deception | 100 |
Creature Enchantment | 253 |
Life Magic | 253 |
War Magic | 253 |
Light Weapons | 336 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
61 | Acid Stream IV | 2.02% | Wiki |
78 | Lightning Bolt IV | 2.02% | Wiki |
1442 | Bafflement Other IV | 2.02% | Wiki |
1394 | Clumsiness Other IV | 2.02% | Wiki |
1466 | Feeblemind Other IV | 2.02% | Wiki |
1370 | Frailty Other IV | 2.02% | Wiki |
1418 | Slowness Other IV | 2.02% | Wiki |
1341 | Weakness Other IV | 2.02% | Wiki |
1240 | Drain Health Other IV | 2.01% | Wiki |
1159 | Heal Self IV | 2.01% | Wiki |
1310 | Armor Self IV | 2% | Wiki |
1112 | Blade Protection Self IV | 2% | Wiki |
277 | Magic Resistance Self IV | 2% | Wiki |
1136 | Piercing Protection Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Arm | Pierce | 30 - 60 |
Claw | Pierce | 15 - 60 |
Breath | Electric | 25 - 50 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
30908 | Halaetan Magic Page 3 | carloloreviamontianmages003 | 5% | Wiki |
8021 | Shendolain Key | keyshendolain | 3% | Wiki |