Crystal Spur

ID 28552
Name Crystal Spur
Creature Type Crystal
Code crystalspur
Level 60
Tier 2
XP 17500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 120 36% 36% 36% 21% INF% 5% 36% 36%
Front Leg 120 36% 36% 36% 21% INF% 5% 36% 36%
Front Foot 120 36% 36% 36% 21% INF% 5% 36% 36%
Rear Leg 120 36% 36% 36% 21% INF% 5% 36% 36%
Rear Foot 120 36% 36% 36% 21% INF% 5% 36% 36%
Torso 120 36% 36% 36% 21% INF% 5% 36% 36%
Tail 120 36% 36% 36% 21% INF% 5% 36% 36%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 120 36% 36% 36% 21% INF% 5% 36% 36%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 100    
Endurance 100    
Coordination 125    
Quickness 125    
Focus 110    
Self 150    
Health 120 Regen/sec 0.1
Stamina 200 Regen/sec 1
Mana 300 Regen/sec 0.4

Skills

Melee Defense 270
Missile Defense 355
Magic Defense 205
Deception 100
Run 135
Creature Enchantment 180
Life Magic 180
War Magic 180
Light Weapons 260

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
81 Flame Bolt II 2.12% Wiki
1238 Drain Health Other II 2.04% Wiki
1104 Fire Vulnerability Other II 2.04% Wiki
1172 Harm Other II 2.04% Wiki
624 Life Magic Ineptitude Other II 2.04% Wiki
281 Magic Yield Other II 2.04% Wiki
1416 Slowness Other II 2.04% Wiki
1308 Armor Self II 2.04% Wiki
1158 Heal Self III 2.04% Wiki
606 Life Magic Mastery Self II 2.03% Wiki
276 Magic Resistance Self III 2.03% Wiki
655 Mana Conversion Mastery Self III 2.03% Wiki
167 Regeneration Self III 2.03% Wiki
82 Flame Bolt III 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 10 - 40
Front Leg Bludgeon 40 - 40
Front Foot Bludgeon 10 - 40
Rear Leg Bludgeon 40 - 40
Rear Foot Bludgeon 10 - 40
Torso Bludgeon 40 - 40
Tail Bludgeon 10 - 40

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6057 Tiny Shard shardcrystaltiny 2% Wiki