Sparkling Dual Fragment

ID 28551
Name Sparkling Dual Fragment
Creature Type Crystal
Code crystaldualfragmentsparkling
Level 100
Tier 3
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 170 28% 28% 28% 16% INF% 4% 28% 28%
Front Leg 170 28% 28% 28% 16% INF% 4% 28% 28%
Front Foot 170 28% 28% 28% 16% INF% 4% 28% 28%
Rear Leg 170 28% 28% 28% 16% INF% 4% 28% 28%
Rear Foot 170 28% 28% 28% 16% INF% 4% 28% 28%
Torso 170 28% 28% 28% 16% INF% 4% 28% 28%
Tail 170 28% 28% 28% 16% INF% 4% 28% 28%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 170 28% 28% 28% 16% INF% 4% 28% 28%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
100% 100% 100% 65% Missing 30% 100% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 160    
Endurance 200    
Coordination 175    
Quickness 175    
Focus 180    
Self 200    
Health 380 Regen/sec 0.1
Stamina 400 Regen/sec 1
Mana 400 Regen/sec 0.4

Skills

Melee Defense 410
Missile Defense 460
Magic Defense 265
Deception 100
Run 185
Creature Enchantment 275
Life Magic 275
War Magic 275
Light Weapons 390

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
83 Flame Bolt IV 2.12% Wiki
1240 Drain Health Other IV 2.04% Wiki
1106 Fire Vulnerability Other IV 2.04% Wiki
1174 Harm Other IV 2.04% Wiki
626 Life Magic Ineptitude Other IV 2.04% Wiki
283 Magic Yield Other IV 2.04% Wiki
1419 Slowness Other V 2.04% Wiki
1310 Armor Self IV 2.04% Wiki
1158 Heal Self III 2.04% Wiki
608 Life Magic Mastery Self IV 2.03% Wiki
277 Magic Resistance Self IV 2.03% Wiki
656 Mana Conversion Mastery Self IV 2.03% Wiki
168 Regeneration Self IV 2.03% Wiki
84 Flame Bolt V 2.03% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Head Bludgeon 12.5 - 50
Front Leg Bludgeon 50 - 50
Front Foot Bludgeon 12.5 - 50
Rear Leg Bludgeon 50 - 50
Rear Foot Bludgeon 12.5 - 50
Torso Bludgeon 50 - 50
Tail Bludgeon 12.5 - 50

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6056 Small Shard shardcrystalsmall 2% Wiki