Spirit

ID 28246
Name Spirit
Creature Type Ghost
Code ghostspirit
Level 60
Tier 3
XP 17500
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 200 20% 20% 20% 15% 25% 18% 15% 25%
Chest 200 20% 20% 20% 15% 25% 18% 15% 25%
Abdomen 200 20% 20% 20% 15% 25% 18% 15% 25%
Upper Arm 200 20% 20% 20% 15% 25% 18% 15% 25%
Lower Arm 200 20% 20% 20% 15% 25% 18% 15% 25%
Hand 200 20% 20% 20% 15% 25% 18% 15% 25%
Tail 200 20% 20% 20% 15% 25% 18% 15% 25%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 200 20% 20% 20% 15% 25% 18% 15% 25%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 80% 50% 100% 70% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 100    
Endurance 180    
Coordination 220    
Quickness 220    
Focus 250    
Self 250    
Health 220 Regen/sec 0.1
Stamina 180 Regen/sec 0.1
Mana 450 Regen/sec 0.4

Skills

Melee Defense 320
Missile Defense 380
Arcane Lore 383
Magic Defense 230
Deception 250
Run 310
Creature Enchantment 255
Life Magic 255
War Magic 255
Light Weapons 300

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1840 Bed of Blades 2.05% Wiki
2755 Blade Arc III 2.05% Wiki
123 Blade Blast III 2.05% Wiki
151 Blade Volley III 2.05% Wiki
95 Whirling Blade IV 2.05% Wiki
1829 Whirling Blade Streak IV 2.05% Wiki
1129 Blade Vulnerability Other III 2.04% Wiki
1324 Imperil Other III 2.04% Wiki
1442 Bafflement Other IV 2.03% Wiki
1341 Weakness Other IV 2.03% Wiki
894 Healing Ineptitude Other III 2.02% Wiki
1159 Heal Self IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 27 - 60

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 2% Wiki