ID | 28246 |
---|---|
Name | Spirit |
Creature Type | Ghost |
Code | ghostspirit |
Level | 60 |
Tier | 3 |
XP | 17500 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Chest | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Abdomen | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Upper Arm | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Lower Arm | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Hand | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Tail | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
80% | 80% | 80% | 50% | 100% | 70% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 100 | ||
---|---|---|---|
Endurance | 180 | ||
Coordination | 220 | ||
Quickness | 220 | ||
Focus | 250 | ||
Self | 250 | ||
Health | 220 | Regen/sec | 0.1 |
Stamina | 180 | Regen/sec | 0.1 |
Mana | 450 | Regen/sec | 0.4 |
Melee Defense | 320 |
---|---|
Missile Defense | 380 |
Arcane Lore | 383 |
Magic Defense | 230 |
Deception | 250 |
Run | 310 |
Creature Enchantment | 255 |
Life Magic | 255 |
War Magic | 255 |
Light Weapons | 300 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1840 | Bed of Blades | 2.05% | Wiki |
2755 | Blade Arc III | 2.05% | Wiki |
123 | Blade Blast III | 2.05% | Wiki |
151 | Blade Volley III | 2.05% | Wiki |
95 | Whirling Blade IV | 2.05% | Wiki |
1829 | Whirling Blade Streak IV | 2.05% | Wiki |
1129 | Blade Vulnerability Other III | 2.04% | Wiki |
1324 | Imperil Other III | 2.04% | Wiki |
1442 | Bafflement Other IV | 2.03% | Wiki |
1341 | Weakness Other IV | 2.03% | Wiki |
894 | Healing Ineptitude Other III | 2.02% | Wiki |
1159 | Heal Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Hand | Slash | 27 - 60 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |