| ID | 28246 |
|---|---|
| Name | Spirit |
| Creature Type | Ghost |
| Code | ghostspirit |
| Level | 60 |
| Tier | 3 |
| XP | 17500 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Chest | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Abdomen | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Upper Arm | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Lower Arm | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Hand | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Tail | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 200 | 20% | 20% | 20% | 15% | 25% | 18% | 15% | 25% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 80% | 80% | 80% | 50% | 100% | 70% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 100 | ||
|---|---|---|---|
| Endurance | 180 | ||
| Coordination | 220 | ||
| Quickness | 220 | ||
| Focus | 250 | ||
| Self | 250 | ||
| Health | 220 | Regen/sec | 0.1 |
| Stamina | 180 | Regen/sec | 0.1 |
| Mana | 450 | Regen/sec | 0.4 |
| Melee Defense | 320 |
|---|---|
| Missile Defense | 380 |
| Arcane Lore | 383 |
| Magic Defense | 230 |
| Deception | 250 |
| Run | 310 |
| Creature Enchantment | 255 |
| Life Magic | 255 |
| War Magic | 255 |
| Light Weapons | 300 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1840 | Bed of Blades | 2.05% | Wiki |
| 2755 | Blade Arc III | 2.05% | Wiki |
| 123 | Blade Blast III | 2.05% | Wiki |
| 151 | Blade Volley III | 2.05% | Wiki |
| 95 | Whirling Blade IV | 2.05% | Wiki |
| 1829 | Whirling Blade Streak IV | 2.05% | Wiki |
| 1129 | Blade Vulnerability Other III | 2.04% | Wiki |
| 1324 | Imperil Other III | 2.04% | Wiki |
| 1442 | Bafflement Other IV | 2.03% | Wiki |
| 1341 | Weakness Other IV | 2.03% | Wiki |
| 894 | Healing Ineptitude Other III | 2.02% | Wiki |
| 1159 | Heal Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Slash | 27 - 60 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 6876 | Sturdy Iron Key | keychesthigh | 2% | Wiki |