Poltergeist

ID 28245
Name Poltergeist
Creature Type Ghost
Code ghostpoltergeist
Level 115
Tier 5
XP 125000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 400 11% 11% 11% 9% 14% 10% 9% 14%
Chest 400 11% 11% 11% 9% 14% 10% 9% 14%
Abdomen 400 11% 11% 11% 9% 14% 10% 9% 14%
Upper Arm 400 11% 11% 11% 9% 14% 10% 9% 14%
Lower Arm 400 11% 11% 11% 9% 14% 10% 9% 14%
Hand 400 11% 11% 11% 9% 14% 10% 9% 14%
Tail 400 11% 11% 11% 9% 14% 10% 9% 14%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 400 11% 11% 11% 9% 14% 10% 9% 14%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 80% 50% 100% 70% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 300    
Endurance 250    
Coordination 340    
Quickness 340    
Focus 300    
Self 300    
Health 550 Regen/sec 0.1
Stamina 250 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 490
Missile Defense 525
Arcane Lore 400
Magic Defense 325
Deception 250
Run 430
Creature Enchantment 340
Life Magic 340
War Magic 340
Light Weapons 500

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1840 Bed of Blades 2.05% Wiki
2757 Blade Arc V 2.05% Wiki
126 Blade Blast VI 2.05% Wiki
154 Blade Volley VI 2.05% Wiki
1830 Whirling Blade Streak V 2.05% Wiki
97 Whirling Blade VI 2.05% Wiki
1131 Blade Vulnerability Other V 2.04% Wiki
1327 Imperil Other VI 2.04% Wiki
1444 Bafflement Other VI 2.03% Wiki
1343 Weakness Other VI 2.03% Wiki
897 Healing Ineptitude Other VI 2.02% Wiki
1161 Heal Self VI 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 76.5 - 170

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24477 Sturdy Steel Key keychestextreme 4% Wiki