Phantom

ID 28244
Name Phantom
Creature Type Ghost
Code ghostphantom
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 300 15% 15% 15% 11% 18% 13% 11% 18%
Chest 300 15% 15% 15% 11% 18% 13% 11% 18%
Abdomen 300 15% 15% 15% 11% 18% 13% 11% 18%
Upper Arm 300 15% 15% 15% 11% 18% 13% 11% 18%
Lower Arm 300 15% 15% 15% 11% 18% 13% 11% 18%
Hand 300 15% 15% 15% 11% 18% 13% 11% 18%
Tail 300 15% 15% 15% 11% 18% 13% 11% 18%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 300 15% 15% 15% 11% 18% 13% 11% 18%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 80% 50% 100% 70% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 200    
Endurance 190    
Coordination 240    
Quickness 240    
Focus 300    
Self 300    
Health 315 Regen/sec 0.1
Stamina 190 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 440
Missile Defense 470
Arcane Lore 400
Magic Defense 280
Deception 250
Run 330
Creature Enchantment 280
Life Magic 280
War Magic 280
Light Weapons 420

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1840 Bed of Blades 2.05% Wiki
2757 Blade Arc V 2.05% Wiki
125 Blade Blast V 2.05% Wiki
153 Blade Volley V 2.05% Wiki
1830 Whirling Blade Streak V 2.05% Wiki
96 Whirling Blade V 2.05% Wiki
1130 Blade Vulnerability Other IV 2.04% Wiki
1325 Imperil Other IV 2.04% Wiki
1442 Bafflement Other IV 2.03% Wiki
1341 Weakness Other IV 2.03% Wiki
895 Healing Ineptitude Other IV 2.02% Wiki
1160 Heal Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 49.5 - 110

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
6876 Sturdy Iron Key keychesthigh 5% Wiki