Haunt

ID 28243
Name Haunt
Creature Type Ghost
Code ghosthaunt
Level 100
Tier 5
XP 80000
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 13% 13% 13% 10% 16% 11% 10% 16%
Chest 350 13% 13% 13% 10% 16% 11% 10% 16%
Abdomen 350 13% 13% 13% 10% 16% 11% 10% 16%
Upper Arm 350 13% 13% 13% 10% 16% 11% 10% 16%
Lower Arm 350 13% 13% 13% 10% 16% 11% 10% 16%
Hand 350 13% 13% 13% 10% 16% 11% 10% 16%
Tail 350 13% 13% 13% 10% 16% 11% 10% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 13% 13% 13% 10% 16% 11% 10% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
80% 80% 80% 50% 100% 70% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 250    
Endurance 200    
Coordination 270    
Quickness 270    
Focus 300    
Self 300    
Health 400 Regen/sec 0.1
Stamina 200 Regen/sec 0.1
Mana 500 Regen/sec 0.4

Skills

Melee Defense 470
Missile Defense 505
Arcane Lore 400
Magic Defense 306
Deception 250
Run 360
Creature Enchantment 310
Life Magic 310
War Magic 310
Light Weapons 450

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
1840 Bed of Blades 2.05% Wiki
2757 Blade Arc V 2.05% Wiki
125 Blade Blast V 2.05% Wiki
153 Blade Volley V 2.05% Wiki
1830 Whirling Blade Streak V 2.05% Wiki
96 Whirling Blade V 2.05% Wiki
1131 Blade Vulnerability Other V 2.04% Wiki
1326 Imperil Other V 2.04% Wiki
1443 Bafflement Other V 2.03% Wiki
1342 Weakness Other V 2.03% Wiki
896 Healing Ineptitude Other V 2.02% Wiki
1160 Heal Self V 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Slash 58.5 - 130

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
24477 Sturdy Steel Key keychestextreme 2% Wiki