ID | 28055 |
---|---|
Name | Spectral Wisp |
Creature Type | Wisp |
Code | wispspectral |
Level | 115 |
Tier | 5 |
XP | 125000 |
Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|---|---|
Head | 300 | 18% | 9% | 16% | 5% | 5% | 3% | 20% | 18% |
Torso | 300 | 18% | 9% | 16% | 5% | 5% | 3% | 20% | 18% |
Tail | 300 | 18% | 9% | 16% | 5% | 5% | 3% | 20% | 18% |
Wings | 300 | 18% | 9% | 16% | 5% | 5% | 3% | 20% | 18% |
Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
Average | 300 | 18% | 9% | 16% | 5% | 5% | 3% | 20% | 18% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
---|---|---|---|---|---|---|---|
100% | 60% | 90% | 50% | 50% | 30% | 90% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
Drain Health | Drain Stamina | Drain Mana |
---|---|---|
100% | 100% | 100% |
Strength | 200 | ||
---|---|---|---|
Endurance | 380 | ||
Coordination | 250 | ||
Quickness | 250 | ||
Focus | 420 | ||
Self | 420 | ||
Health | 390 | Regen/sec | 0.1 |
Stamina | 580 | Regen/sec | 1 |
Mana | 520 | Regen/sec | 0.2 |
Melee Defense | 500 |
---|---|
Missile Defense | 530 |
Arcane Lore | 440 |
Magic Defense | 325 |
Deception | 100 |
Run | 300 |
Creature Enchantment | 340 |
Life Magic | 340 |
War Magic | 340 |
Light Weapons | 420 |
This is the set of spells the creature has a chance to cast during each cast attempt.
ID | Name | Probability | Links |
---|---|---|---|
1788 | Eye of the Storm | 2.1% | Wiki |
1160 | Heal Self V | 2.1% | Wiki |
79 | Lightning Bolt V | 2.1% | Wiki |
80 | Lightning Bolt VI | 2.1% | Wiki |
1241 | Drain Health Other V | 2.06% | Wiki |
1264 | Drain Mana Other V | 2.06% | Wiki |
1253 | Drain Stamina Other V | 2.06% | Wiki |
1372 | Frailty Other VI | 2.06% | Wiki |
1199 | Enfeeble Other V | 2.05% | Wiki |
1175 | Harm Other V | 2.05% | Wiki |
223 | Mana Depletion Other VI | 2.05% | Wiki |
1223 | Mana Drain Other V | 2.05% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
Body Part | Damage Type | Amount |
---|---|---|
Head | Electric | 65 - 130 |
Tail | Electric | 65 - 130 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
ID | Name | Code | Drop Chance | Links |
---|---|---|---|---|
24477 | Sturdy Steel Key | keychestextreme | 2% | Wiki |