| ID | 28048 |
|---|---|
| Name | Specter |
| Creature Type | Ghost |
| Code | ghostspecter |
| Level | 80 |
| Tier | 3 |
| XP | 30000 |
| Links | Wiki |
The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.
| Body Part | Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|---|---|
| Head | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Chest | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Abdomen | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Upper Arm | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Lower Arm | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Hand | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Tail | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
| Base AL | Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether | |
| Average | 250 | 17% | 17% | 17% | 13% | 21% | 15% | 13% | 21% |
This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%
| Slash | Bludgeon | Pierce | Cold | Fire | Acid | Electric | Nether |
|---|---|---|---|---|---|---|---|
| 80% | 80% | 80% | 50% | 100% | 70% | 50% | Missing |
This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.
| Drain Health | Drain Stamina | Drain Mana |
|---|---|---|
| 100% | 100% | 100% |
| Strength | 120 | ||
|---|---|---|---|
| Endurance | 190 | ||
| Coordination | 190 | ||
| Quickness | 190 | ||
| Focus | 330 | ||
| Self | 350 | ||
| Health | 295 | Regen/sec | 0.1 |
| Stamina | 190 | Regen/sec | 0.1 |
| Mana | 550 | Regen/sec | 0.4 |
| Melee Defense | 400 |
|---|---|
| Missile Defense | 440 |
| Arcane Lore | 410 |
| Magic Defense | 260 |
| Deception | 250 |
| Run | 280 |
| Creature Enchantment | 270 |
| Life Magic | 270 |
| War Magic | 270 |
| Light Weapons | 375 |
This is the set of spells the creature has a chance to cast during each cast attempt.
| ID | Name | Probability | Links |
|---|---|---|---|
| 1840 | Bed of Blades | 2.05% | Wiki |
| 2756 | Blade Arc IV | 2.05% | Wiki |
| 124 | Blade Blast IV | 2.05% | Wiki |
| 152 | Blade Volley IV | 2.05% | Wiki |
| 95 | Whirling Blade IV | 2.05% | Wiki |
| 1829 | Whirling Blade Streak IV | 2.05% | Wiki |
| 1130 | Blade Vulnerability Other IV | 2.04% | Wiki |
| 1325 | Imperil Other IV | 2.04% | Wiki |
| 1442 | Bafflement Other IV | 2.03% | Wiki |
| 1341 | Weakness Other IV | 2.03% | Wiki |
| 895 | Healing Ineptitude Other IV | 2.02% | Wiki |
| 1159 | Heal Self IV | 2% | Wiki |
If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.
Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.
| Body Part | Damage Type | Amount |
|---|---|---|
| Hand | Slash | 36 - 80 |
No special properties found
This is the probability that a creature will have these wielded items.
No wielded items found
These are the special items this creature may possibly drop on death, in addition to regular loot.
| ID | Name | Code | Drop Chance | Links |
|---|---|---|---|---|
| 6876 | Sturdy Iron Key | keychesthigh | 4% | Wiki |