Coral Golem

ID 28040
Name Coral Golem
Creature Type Golem
Code golemcoralceremonydisrupted
Level 90
Tier 3
XP 24691
Links Wiki

Physical Armor Damage Reduction

The creature's physical armor reduces your damage by this amount depending on the body part and damage type. The formula used here is ArmorMod * ResistModByType where ArmorMod = 66.67 / 66.67 + (BaseArmor * ArmorModVsType). For example, if you do 100 damage before mitigation, and damage reduction is 17%, then you will end up doing 17 damage. This doesn't include your attack weapon or damage and damage is reduced further if the creature is wielding a shield. A value over 100% means damage of that type is increased.

Body Part Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Head 350 6% 16% 12% 9% 9% 9% 9% 16%
Chest 350 6% 16% 12% 9% 9% 9% 9% 16%
Abdomen 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Arm 350 6% 16% 12% 9% 9% 9% 9% 16%
Hand 350 6% 16% 12% 9% 9% 9% 9% 16%
Upper Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Lower Leg 350 6% 16% 12% 9% 9% 9% 9% 16%
Foot 350 6% 16% 12% 9% 9% 9% 9% 16%
  Base AL Slash Bludgeon Pierce Cold Fire Acid Electric Nether
Average 350 6% 16% 12% 9% 9% 9% 9% 16%

Effective Magical Damage

This is how much effective magical damage you will do against this monster after innate resistances. A higher value means you will do more relative damage. A missing value means the resistance value is missing from the ACE World database, and seems to default to 100%

Slash Bludgeon Pierce Cold Fire Acid Electric Nether
33% 100% 67% 50% 50% 50% 50% Missing

Drain Resistance

This shows how effective drains will be against the creature. A lower value means the drain has less effect on the creature, and thus on how much of that vital you receive.

Drain Health Drain Stamina Drain Mana
100% 100% 100%

Attributes

Strength 370    
Endurance 360    
Coordination 270    
Quickness 270    
Focus 270    
Self 270    
Health 600 Regen/sec 0.2
Stamina 511 Regen/sec 0.1
Mana 471 Regen/sec 0.4

Skills

Melee Defense 415
Missile Defense 448
Unarmed Combat 383
Arcane Lore 390
Magic Defense 277
Deception 100
Jump 330
Run 280
Life Magic 230
War Magic 230

Spell Book

This is the set of spells the creature has a chance to cast during each cast attempt.

ID Name Probability Links
61 Acid Stream IV 2.08% Wiki
62 Acid Stream V 2.08% Wiki
524 Acid Vulnerability Other IV 2% Wiki
1310 Armor Self IV 2% Wiki
1240 Drain Health Other IV 2% Wiki
1159 Heal Self IV 2% Wiki
1325 Imperil Other IV 2% Wiki
277 Magic Resistance Self IV 2% Wiki
283 Magic Yield Other IV 2% Wiki
1341 Weakness Other IV 2% Wiki

Attacks from Body Parts

If the creature is using body parts to attack, this is what they may use. If there is "wielded treasure" below then they may use those weapons to attack instead.

Note: If a creature does UNDEFINED damage, watch out! You have no protections against it.

Body Part Damage Type Amount
Hand Bludgeon 22.5 - 90
Foot Bludgeon 22.5 - 90

Special Properties

No special properties found


Wielded Treasure / Weapons / Armor

This is the probability that a creature will have these wielded items.

No wielded items found


Drop Items

These are the special items this creature may possibly drop on death, in addition to regular loot.

ID Name Code Drop Chance Links
7605 Coral Heart golemheartcoral 5% Wiki
6353 Pyreal Mote pyrealmote 4% Wiki